aquarium (water behind glass)
penapappa wrote:
I have one idea for my map, and the idea is aquarium, I mean the water behind glass, so you can swim up to the ceiling inside that aquarium. The only problem is, that I can't get it look like it must. I have made a box straight line with the area inside the aquarium glass, with texture Nodraw. It's besides wall so only two faces need water material, the top one, that I got work like normal, but the front side of the water behind glass... I have tried to apply water3_exp and water3_beneath to it, but in game it shows as nodraw, I mean it reflects everything like nodraw material.
Have you tried NOT using nodraw textures?
Also, most water materials don't work with it. The ones that I know that will work, are nature/water_movingplane and nature/hazard_liquid (the goo from Portal).
Optionally, because the water is an entity now, you can have it drain out of the room via a trigger 
(remember the part from HL2 where you are dropped into a manhack-infested chamber which floods with water? The water there also doesn't look nearly as nice as the normal water.)
Your best bet is to use water_analog to get rid of the rendering bug, and color the glass brush using the rendering options.