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Omnicoder
299 Posts
Posted Jul 26, 2009
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geekofalltrades
11 Posts
Posted Jul 26, 2009
Replied 11 hours later
Just from the screens, I'm seeing a lot of misaligned textures; also, the small metal block texture looks overused.
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Omnicoder
299 Posts
Posted Jul 26, 2009
Replied 11 minutes later
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Remmiz
631 Posts
Posted Jul 27, 2009
Replied 11 hours later
You are terrible at taking screenshots. None of those entice me to download the map. They all look so generic and bland.
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Omnicoder
299 Posts
Posted Jul 27, 2009
Replied 53 minutes later
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Ricotez
738 Posts
Posted Jul 27, 2009
Replied 3 hours later

Remmiz wrote:
You are terrible at taking screenshots. None of those entice me to download the map. They all look so generic and bland.

It's a portal map. They have to look this generic and bland. It's the clinical style of the Enrichment Center.

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Omnicoder
299 Posts
Posted Jul 27, 2009
Replied 1 hour later
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portalgrinder
44 Posts
Posted Jul 27, 2009
Replied 9 hours later
Well you have some interesting ideas, put there's still a lot of work to do. Alot of places were just confusing... I skipped the first chamber right away. How are you supposed to press that button ?!?
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Omnicoder
299 Posts
Posted Jul 27, 2009
Replied 20 minutes later
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portalgrinder
44 Posts
Posted Jul 27, 2009
Replied 1 hour later

Omnicoder wrote:
I thought the pushed out wall made it obvious you would fling to it. Also, did you see the sign on the floor? I guess I may need to add a monitor replaying 'surveillance footage' of another test subject doing it to make it more clear. You needed to use Portal Standing. I know that usually isn't required in a puzzle but I thought it worked ok. I'll try to make it more obvious. Once I put indicators in it should be a bit easier to understand some of the other parts.

Well yeah i tough about it, but i figured that i would fall into the goo.
There's a platform at first down there but as soon as i approach, it is lowered into the green stuff...
I'll try it again later.

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Omnicoder
299 Posts
Posted Jul 28, 2009
Replied 2 hours later
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pestchamber
614 Posts
Posted Jul 28, 2009
Replied 6 hours later

Omnicoder wrote:
Uploaded an incomplete version for people to try.
dload.php?action=file&file_id=340

Note: Metal blocks are not unportalable. I don't do that till a map is done.

Wait, what? Metal blocks are not portable, even if you don't do anything. The texture should do the work :/

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ASBusinessMagnet
490 Posts
Posted Jul 28, 2009
Replied 1 hour later

pestchamber wrote:
Metal blocks are not portable, even if you don't do anything.

Do you mean "portalable"? If metal blocks are portable they can move and by this sentence you say nothing. :biggrin:

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pestchamber
614 Posts
Posted Jul 28, 2009
Replied 39 minutes later

ASBusinessMagnet wrote:
Do you mean "portalable"? If metal blocks are portable they can move and by this sentence you say nothing. :biggrin:

Whatever.

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Omnicoder
299 Posts
Posted Jul 28, 2009
Replied 3 hours later
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WinstonSmith
940 Posts
Posted Jul 28, 2009
Replied 19 minutes later
I don't think you're doing anything wrong...
The Portal metal wall textures are along the lines of "metalwall048...", and the reason these materials can't accept portals is (please forgive me if I'm saying something you already know) because of a special "%noportal" variable in the textures' VMTs. If there is a value of 1 for %noportal, the surface won't take portals. The only place there is a metalwall001 is in the SDK shared materials files, and they don't match the textures used in Flux. The only thing I can think of is that the game is corrupted, but it's certainly an odd sort of corruption...if that is the case, then reinstalling Portal might do the trick. Can you shoot portals on the metal walls when you're playing the original levels?
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HMW
806 Posts
Posted Jul 28, 2009
Replied 21 minutes later

WinstonSmith wrote:
The only thing I can think of is that the game is corrupted[.]

Agreed, although it may also be that your source SDK is out of date. When compiling a map, the SDK tools label walls as non-portal when they use a material with %noportal in it. (The % indicates that it's a compile time parameter, not a game parameter.) So if the materials are up to date but the build tools aren't, then the metal walls still won't repel portals, as they are not marked as such.

I'd recommend to let Steam connect to the internet and let it update, then re-compile your map and see if it works.

(There is also a menu entry labelled something like "refresh game files" in the SDK launcher. You might want to try that also.)

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Omnicoder
299 Posts
Posted Jul 28, 2009
Replied 57 minutes later
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HMW
806 Posts
Posted Jul 28, 2009
Replied 46 minutes later

Omnicoder wrote:
Could the problem be that I'm using the ep1 build tools instead of the orange box ones?

Bingo.

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WinstonSmith
940 Posts
Posted Jul 28, 2009
Replied 31 minutes later
EDIT: Nevermind, the previous contents of this post were made null and void by the next post.