Problem with Doors
I made that mistake in my map too, however, found out 6 months after releasing
@Mek - Both func_doors are no_draw and centered in the doorway.
jwien001 wrote:
Hooray! It works now! Why? I have no idea. I just copied a door setup from a Valve level into mine, changed the names, and now it works. Thank you all for your suggestions though.
You could download Ald?z' prefabs. There's alot of premade portal stuff there. Including doors, buttons, High-energy pellet launchers and much much more! Call now and we'll also throw in - Valve Hammer editor - The fan edition! Just call the number on your screen
222-The-Cake-Is-A-Lie-9001
pestchamber wrote:
You could download Ald?z' prefabs. There's alot of premade portal stuff there. Including doors, buttons, High-energy pellet launchers and much much more! Call now and we'll also throw in - Valve Hammer editor - The fan edition! Just call the number on your screen222-The-Cake-Is-A-Lie-9001
If you do this, try to make everything at least once of twice before using the prefabs. You won't learn much if you just prefab everything.
Stormrain wrote:
If you do this, try to make everything at least once of twice before using the prefabs. You won't learn much if you just prefab everything.
Yeah.
Mek wrote:
Paint your func_door brushes with the nodraw texture and align them to block the space of the door.
I made that mistake in my map too, however, found out 6 months after releasing
O hey I remember that!
I'm gonna have to start trolling both of these forums, because I like some of the people here.
Please lock this thread before I noob something else up. =P