Line from button to door??

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zachary6191
12 Posts
Posted Sep 12, 2009
In portal they have the lines, that light up (change color), from the button to the corresponding door.
And then the x or check. (depending on door/button status).

You all know what im talking about. Anyway how do you do that!?

I already have the button, ambient generic, door, filter, basicly everything involving opening the door and animating the button so it already WORKS i just want it to look kooler.

Anyone know how??

Ps this is my first post so... Hi im zac. :smile:

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Mek
459 Posts
Posted Sep 12, 2009
Replied 3 hours later
Welcome to TWP forums.
The thing you are talking about is done using an entity which changes texture index on the overlays. Can't remember its name, though... it's probably func_something
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reepblue
894 Posts
Posted Sep 12, 2009
Replied 2 hours later

Mek wrote:
Welcome to TWP forums.
The thing you are talking about is done using an entity which changes texture index on the overlays. Can't remember its name, though... it's probably func_something

Nah, func_something has no values in Source. You want env_texturetoggle as your entity to change the colors of the indicators and checkmark box. Name them the same thing. Have the indicator and Checkbox named "Yummycookies" or something (Only as a test, does not have to be "Yummycookies".) The text should go bold and you set the target brushes to "Yummycookies". Then you just make the button or a switch toggle the env_texturetoggle (Which you have to name aswell.)

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Mek
459 Posts
Posted Sep 12, 2009
Replied 4 hours later

reepblue wrote:
Nah, func_something has no values in Source. You want env_texturetoggle as your entity to change the colors of the indicators and checkmark box.

Yeah, this is it :sigh:
I am off mapping for too long :redface:

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zachary6191
12 Posts
Posted Sep 12, 2009
Replied 7 minutes later
Thanks guys. One more thing. Can someone list the textures please they are impossible to find. I have loads of textures showing up.
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ASBusinessMagnet
490 Posts
Posted Sep 12, 2009
Replied 1 hour later

zachary6191 wrote:
Thanks guys. One more thing. Can someone list the textures please they are impossible to find. I have loads of textures showing up.

Concrete: materials/concrete/concrete_modular_ceiling001a.(vmt/vtf) (I don't really know which :biggrin:)
materials/concrete/concrete_modular_floor001a.(vmt/vtf)
materials/concrete/concrete_modular_wall001a.(vmt/vtf)

Metal: materials/metal_modular_floor001.(vmt/vtf)
materials/metal/metalwall048b.(vmt/vtf)
(for ceiling, it's the same as the floor)

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zachary6191
12 Posts
Posted Sep 12, 2009
Replied 1 hour later
No i mean textures for the line and checkbox.
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Mek
459 Posts
Posted Sep 12, 2009
Replied 38 minutes later

Quote:
* signage/indicator_lights/indicator_lights_floor
* signage/indicator_lights/indicator_lights_wall
* signage/indicator_lights/indicator_lights_corner_wall
* signage/indicator_lights/indicator_lights_corner_floor

for the indicator lines

Quote:
signage/signage_doorstate

for the checkmark sign

Use this as a tutorial :cool:

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ASBusinessMagnet
490 Posts
Posted Sep 12, 2009
Replied 2 minutes later

zachary6191 wrote:
No i mean textures for the line and checkbox.

Line: materials\signage\indicator_lights\

Checkbox: materials\signage\signage_doorstate.(vmt/vtf)

Edit: D-n. Mek, I didn't notice you posted first. :biggrin:

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zachary6191
12 Posts
Posted Sep 12, 2009
Replied 5 minutes later
thanks!
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zachary6191
12 Posts
Posted Sep 12, 2009
Replied 21 minutes later
i cant figure out how to trigger?

i need to know properties and outputs for my texture trig and my line and check box (yummycookies).

thanks

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ASBusinessMagnet
490 Posts
Posted Sep 12, 2009
Replied 21 minutes later

zachary6191 wrote:
i cant figure out how to trigger?

i need to know properties and outputs for my texture trig and my line and check box (yummycookies).

thanks

They're in the tutorial. :sigh:

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reepblue
894 Posts
Posted Sep 12, 2009
Replied 6 hours later

zachary6191 wrote:
I need to know properties and outputs for my texture trig and my line and check box (yummycookies).

:lol:

I hope I did not teach you to name all your signs "Yummycookies"

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zachary6191
12 Posts
Posted Sep 12, 2009
Replied 54 minutes later
Lol no worries i named it that for fun.
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theVDude
120 Posts
Posted Sep 14, 2009
Replied 2 days later
When I had java classes, I always named my variables something fun. Instead of int count or int a, b, c, x, y, z; I'd have int llama, or int crocodile.

Just to spice things up. Start naming variables and functions after people ing the class.

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zachary6191
12 Posts
Posted Sep 15, 2009
Replied 9 hours later
Yeah i have a background in objective c but nothing else. Im doing iphone programming. Anyway i have this all figured out now. I do need help on a new topic though so check my other post its on map switching.
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Remmiz
631 Posts
Posted Sep 16, 2009
Replied 1 day later

theVDude wrote:
When I had java classes, I always named my variables something fun. Instead of int count or int a, b, c, x, y, z; I'd have int llama, or int crocodile.

Just to spice things up. Start naming variables and functions after people ing the class.

At least you don't use roman numerials. Seeing something like:

for (int i = 0; i < 5; i++)
{
 for (int ii = 0; ii < 6; ii++)
 {
  for (int iii = 0; iii <= 9; iii++)
  {
   for (int iv = 0; iv <= 11; iv++)
   {
     foo[i][iv] = bar[ii][iii];
   }
  }
 }
}

Makes me want to kill someone.

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zachary6191
12 Posts
Posted Sep 16, 2009
Replied 2 hours later
Lol i hate that too.
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Stormrain
80 Posts
Posted Sep 17, 2009
Replied 15 hours later

Remmiz wrote:
At least you don't use roman numerials. Seeing something like:

for (int i = 0; i < 5; i++) { for (int ii = 0; ii < 6; ii++) {   for (int iii = 0; iii <= 9; iii++)   {    for (int iv = 0; iv <= 11; iv++)    {      foo[i][iv] = bar[ii][iii];    }   } } }

I had a class like that, and I used roman numerals to be a cock, as the guy behind me didn't do any work, and tried to watch my screen on tess.

He bombed it.

Makes me want to kill someone.