Hazard Liquid questions

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Colkadome
4 Posts
Posted Jan 06, 2010
The map I am currently making needs some hazard liquid, so i'm trying to make some. I've managed to make the overlapping textures, but I don't know how to create the smoke ontop, and how to make it allow the player to swim and die in it.

Thanks to any repliers in advance.

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hanging_rope
435 Posts
Posted Jan 06, 2010
Replied 9 hours later
Read up before you post.
Oh.
It seems that there are no more tutorials for this...
I'll make one in our wiki, click the link up the top for "Wiki and tutorials"
EDIT: It is here: http://wiki.thinkingwithportals.com/wiki/Hazard_water
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Colkadome
4 Posts
Posted Jan 06, 2010
Replied 3 hours later
thanks for that. How about the smokey stuff that covers the surface of the hazard liquid?
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WinstonSmith
940 Posts
Posted Jan 06, 2010
Replied 1 hour later

Colkadome wrote:
thanks for that. How about the smokey stuff that covers the surface of the hazard liquid?

Place an info_particle_system.

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Colkadome
4 Posts
Posted Jan 07, 2010
Replied 10 hours later
sorry, but what's the name of this particle system?
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HMW
806 Posts
Posted Jan 07, 2010
Replied 4 hours later
http://developer.valvesoftware.com/wiki/Portal_Particle_Effect_List.
The names near the bottom, starting with "water_mist_" are hazard cloud particle systems of different sizes.

If you have a large or irregular body of liquid, you can place multiple particle systems next to each other to cover the whole area. It looks best if you place them so they extend into the sides of the water basin a bit, otherwise the clouds look thinner near the edges.

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WinstonSmith
940 Posts
Posted Jan 07, 2010
Replied 7 hours later
Just as a quick heads up, I'm going to be renovating the Portal particles page in a short while by including screenshots of each system and a description of each as well.