Custom Concrete Texture Not Working
Posted Mar 15, 2010
I made a less dingy texture for the floor and ceiling to match the style of portal 2, the ceiling is fine, but the floor has some sort of overlay that is automatically applied to it, where is this file located in the gcf and what is it called?
1.jpg 2.jpg
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Posted Mar 16, 2010
Replied
16 hours
later
I have a feeling thats a detail texture and I think you may have to check the .vmt file. I can't remember the name and location but world editor will tell you in the texture browser. its got "mod" in it somewhere (use that in filter to find the concrete textures).
Am I right in assuming that you've replaced/overidden the old diffuse texture map with your one?
EDIT: You'll have to extract the .vmt, makes changes and place it into .../portal/materials (sry if you already knew this)
Posted Mar 21, 2010
Replied
5 days
later
I looked, so where are the detail overlays? I can't seem to find them for some reason...
Posted Mar 22, 2010
Replied
21 hours
later
You don't need to change the actual texture to get rid of those cracks. Just use GCFScape to extract the file "concrete/concrete_modular_floor001a.vmt" and place it in the correct directory, just as you did for the texture VTF file. Then edit this file with Notepad or whatever, and remove any lines referring to $detail, $detailscale, $detailblendfactor and $detailblendmode. This will remove any references to the detail texture.
(Be sure to distribute the VMT file with your map.)
Posted Mar 24, 2010
Replied
1 day
later
Thanks, it worked, but by the way, it's not for a map, I'll be releasing a Portal 2 based texture pack in replacement of the dingy looking Portal textures, I'm not very good with mapping
Posted Mar 26, 2010
Replied
1 day
later
Aww, but the cracks looked awesome.
Posted Mar 26, 2010
Replied
14 hours
later
But metal doesn't crack...
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Posted Mar 27, 2010
Replied
12 hours
later
yohoat9 wrote:
But metal doesn't crack...
since when?