General help with my map (Title changed)
Edit: changed title as i will be asking questions that are not about the physics water.
Cubes sink, they're made of metal.
Besides, running a decent fluid simulation in real time is a little much for the consumer level hardware of today.
Dynamic water (to a limited extent) has already been achieved in the source engine. Could i get it to activate a trigger though?
And if cubes don't float, are there any portal items that do? or would i have to make my own?
Can't you use custom particles in a map?
Edit: for example, this is in Gmod, no source code edits
http://www.youtube.com/watch?v=i6VrN2UvGjo&feature=related
link: http://developer.valvesoftware.com/wiki/Trigger_push
It will require some other entities though
(so i can put a tube into it that is "Water tight")
Welsh Mullet wrote:
can i make a cylinder of water? and similarly, can i cut a cylinder out of some water?
(so i can put a tube into it that is "Water tight")
I can't think of a reason why that wouldn't be possible. I do hope when you say cut you don't mean carve though; carving with complex brushes like cylinders is not a good idea
I just realised something:
Do you just want the "dynamic water" to drain?
If so, you can use this:
It's going to do the real work in the level, as the water particles have a limited life span before they disappear. I want to get the particles to pass through a trigger in the pipe which will raise the func_water_analog, which will allow you to open a door that leads to an observation room. From here you will be able to drain the water from the lower half of the level to continue.