[Release] Chamber 13

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skoften
2 Posts
Posted Jul 23, 2010
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I'm releasing my portal map. Since it was more of a learning i/o project for me, the design is somewhat chaotic. Nonetheless, people have enjoyed the map in the playtests and got at least 15 minutes gameplay out of it.

Time worked on: 4 months (slowly)
Difficulty: [u]Hard[/u]

Grab it [u]here[/u].

Also, this is the first map I have ever released ( !!!! :biggrin: ). Critique is welcome but i probaly won't modify this map anymore. Let me know if you liked it.

Thanks to the playtesters.

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screedle
39 Posts
Posted Jul 24, 2010
Replied 10 hours later
First: Dont sell yourself short. Dont keep saying how its your first map and you're inexperienced, it makes you sound desperate.

Second: I did enjoy this map. I had to spend most of those 15 minutes working out what to do when the rocket turret appeared. but that might be me walking up. Otherwise, very good.

Three out of Five slices of cake.

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hanging_rope
435 Posts
Posted Jul 24, 2010
Replied 14 hours later
This was great! The only problem I found was that some white coloured textures would not accept portals, which was quite frustrating. In future versions, it would be nice if it was slightly more obvious which walls can accept portals or not.
EDIT: Uh... why would you make new textures to make non portalable areas? you should have done this: http://wiki.thinkingwithportals.com/wik ... able_Walls
It was designed before the sdk so black walls could be made non portalable, but the theory remains the same.
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skoften
2 Posts
Posted Jul 24, 2010
Replied 2 hours later
I did that for a while, but then decided that making overlapping brushes for ALL the walls that cant be portaled on to will take a VERY long time and making seperate vmts was an easy/fast fix. Same result :thumbup:
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Mek
459 Posts
Posted Jul 26, 2010
Replied 1 day later
A really visually astonishing map. From the playing side, it needs more hints and portal bumpers. Also, there was a checkerboard texture in the chamberlock room (see the screenshot)
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