This might look tl;dr, but give my post a chance and I guarantee you'll learn something new and extremely helpful about Portal, that is of course unless you've already discovered it yourself.
You're misunderstanding what I'm saying entirely.
x = you
(b) = blue portal
(r) = red portal
< / > = top of portal
First, let's say you're standing in a square room, completely flat, no objects, ALL portals are placed on the floor.
Now, let's say you want to jump into the blue portal, come out of the red one and then go back into the blue one again to create a loop and build speed and height this way:
(b)x(r)
To make the above diagram work, you have to fire the portals facing certain directions, you then jump into the blue one:
<(b)x(r)>
Alright, so, that works properly, but it only works properly because you lined them up that way, now try this:
(b)>x<(r)
Now you've fired them in the opposite directions, if you jump into (b), look straight down and come up and out of (r), you're going to be facing the opposite direction of (b) and you're now going in the opposite direction of the portals you've made.
This is exactly what I was talking about, it's never documented ANYWHERE that turning 180 degrees and firing a portal in a different direction will make you face a different direction when coming out of it.
If you still can't understand, watch the video I provided above. What does that very first line of text say? It says "PORTAL PLACEMENT IS IMPORTANT", that statement couldn't be more true. If you walk into that room and fire a portal where is red one is from the opposite direction then jump over it and fire a blue one and then jump into the blue one you'll come out of the red one and be facing the wall - the wrong direction. Thus you have to stand on the ledge by the blue one and "turn" the portal around by shooting it again. The only reason I know they work this way is because I practically spent an hour in-game experimenting with how the positioning of portals and the side of which you fire portals affects your orientation when you come out of said portals. Also, I never said anything was random.
compherm wrote:
I don't think it needs to be documented. The top of the blue corresponds to the top of the orange.
Now see, that's TRUE, but you're forgetting that I was originally (now enlightened thanks to experimenting a lot) questioning the placement of portals, not how they work. And you're forgetting or are unaware of the most important part; the top of a portal can change entirely when they're placed on the floor from a different direction. Fire a portal on the ground from Side A, walk past it to side B and fire it again in the same area and the top of the portal is now facing a completely different direction (this being my original lack of knowledge).
EDIT: Something I discovered during my experiments: Take a close look at your portals next time you're in-game, see how one side (top and bottom, not right and left) of the portal is brighter or looks as if its "burning brighter" than the other side? That's the side of which the portal was fired, this only applies to portals on the ground and it's the exact opposite for portals on the ceiling, the top will be "burning" instead of the bottom, but the orientation is the opposite. So this means if you're trying to get over a wall by falling into floor portals, you can make it a lot easier by making the "brighter" side of the portal face your objective, then when you go into the other portal facing straight down, you'll come out of your exit portal facing the direction you wanted to face in the first place, all you have to do is hold W and move your mouse down a bit so you can see.
Portal may appear simple, but it's probably one of the most deep games ever made when it comes to its inner workings. I've been a huge fan of Valve's creations and playing them on Steam ever since the very beginning, and I can say there are so many undocumented variables that come into play with portals, I'm basically just trying to find and understand all of them and master this game. Portal is NOT as simple as you think it is. Sure, you can go through the campaign successfully without knowing any of the stuff I've shared with you here with the whole "THING GO IN BLUE PORTAL, THING COME OUT RED PORTAL. DERP." mindset, but you'll struggle and struggle and struggle with advanced maps and least portals/steps/time challenges.