Well if you paid attention while walking through the map you would clearly see this button... it seems that you didn't even consider trying the walk through from the video. Also.. having to figure out the use of the exploding boxes to break both the glass and the large door quailifies as such, or are my standards, yet again over expectated?
You don't like my map because you could not figure it out, you don't like it because it stretches beyond your narrowing thinking margins when it comes to portal. Whether its the 80s or not... the best trisk are the old tricks...
Sure, There were two hard "hidden" aspects of my map... And I am sorry that they dont comform to YOUR idea of a portal map, lacking its "prettiness" It has playability. Tell me, would my map have been better if I clearly marked "Go here" and "then go here" all over the map? What fun is following directions like some robot... Part of the fun in any journey is figuring out how to get there. Or (and I am not being sarcastic) is it that todays generation of gamers are so used to being directed around that they don't even realize that they are tools?
Don't look forward to it... I will not make maps anymore.... not for "Portal" anyways.


