Filling out a gameplay style?
So far, all I have is a screenshot of a test level I've done (yes, it's fullbright, yes I want to save on compile times) https://dl.dropbox.com/u/4058811/testch ... ex0000.jpg
Basically, the spawn is on top of the tower, and the player has to hop from square to square, not touching the ground (is there any entity setup I can use to see if the player touches the ground and send an input if they do?) The goal is to polish this arena so the player doesn't have to hit the ground, and to challenge their reflexes more then thinking skills in between puzzles. I'm planning to put some portal cleansers in between the squares (they should be between the tall posts coming up to the roof of the map..) but I can't seem to get them to work. I just cntrl+t'd them anyways, without any flags checked. A cleanser IS a triggered brush entity though? Anyways, I'd really appreciate any feedback you can give me, but beware this map takes the backseat to my current projects over at tf2maps.net 
http://developer.valvesoftware.com/wiki/Trigger_hurt
http://developer.valvesoftware.com/wiki ... l_cleanser
Try searching on the valve developer wiki before asking on a forum. They can have relevant tutorials.
As for the portal cleansers, just don't give the player the ASHPD until you're ready. Or use a func_noportal_volume and some bumf about why the gun won't work there.