Portal: Ascension (WIP)
So let me talk about what Ascension is. It's a mappack. At least it will be. It may turn into a mod, but I would like to keep it a mappack. I'm trying to go for a very unique style, and there will be many things different from the original Portal, and from Portal 2. So let's check out a few screenshots so you know what I'm talking about.




So yeah, a bit like that. It will probably include about 5 chambers, more or less.
FEATURES
-New style, set in a different Enrichment Center
-New version of GLaDOS
-New puzzle elements
-New music, not created by Hamster Alliance.
-No box droppers, instead they will be teleported on special pads.
CREDITS
Aurora93 - water caustics
Colossal & venator92- textures
omnicoder - technical support, entity obfuscator
unborkenjack/hiyougami - portal 2 panel arm models
reepblue - portal 2 .VMFs
me - everything else
Quote:
-No box droppers, instead they will be teleported on special pads.
This is what I do too.
I like how you use laziness as a feature!
hanging_rope wrote:
Quote:-No box droppers, instead they will be teleported on special pads.
This is what I do too.
I like how you use laziness as a feature!
it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper. 
phaaze wrote:
hanging_rope wrote:Quote:
-No box droppers, instead they will be teleported on special pads.
This is what I do too.
I like how you use laziness as a feature!it isn't lazyness, in fact the way I'm making it requires more work then a Box Dropper.
Oh cool. yeah.