Portal cleanser removing prop_portal

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youme
937 Posts
Posted Oct 26, 2007
I have a prop_portal that I wan't to keep open at all times, and I have a trigger_portal_cleanser to make my puzzle harder and when I wal through the portal cleanser it removes both my blue portal (placed by me in game) and the orange portal that i put there in hammer. 0.o

Anyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this level

Thanks,
Youme

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EMUGOD
34 Posts
Posted Oct 26, 2007
Replied 14 minutes later

youme wrote:
I have a prop_portal that I wan't to keep open at all times, and I have a trigger_portal_cleanser to make my puzzle harder and when I wal through the portal cleanser it removes both my blue portal (placed by me in game) and the orange portal that i put there in hammer. 0.o

Anyone found a solution to this? I tried telling the trigger_portal_cleanser to set it's activated state back to 1 'OnFizzle' but it doesn't work
This is really annoying as it's a funimental to this level

Thanks,
Youme

you could probably use some creatively placed triggers to make it work.

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msleeper
4,095 Posts
Member
Posted Oct 26, 2007
Replied 6 minutes later
Yeah, have a trigger brush that is bigger than the cleanser, and OnEndTouchAll have it open the prop_portal again.
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youme
937 Posts
Posted Oct 26, 2007
Replied 3 minutes later

msleeper wrote:
Yeah, have a trigger brush that is bigger than the cleanser, and OnEndTouchAll have it open the prop_portal again.

I guess I could do that, bit iffy though.

(how is OnEndTouchAll different to OnEndTouch?)

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msleeper
4,095 Posts
Member
Posted Oct 26, 2007
Replied 21 minutes later
Depends on your flags, but it is pretty self-explanitory. OnEndTouchAll only fires when anything that can trigger it has left the volume.
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youme
937 Posts
Posted Oct 26, 2007
Replied 4 minutes later
ahhh, I thought that it was when anything that can trigger it has left all triggers.
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SuperSsonic
4 Posts
Posted Oct 26, 2007
Replied 4 hours later
Set a filter_activator_name and name it the same as the portal cleanser's trigger also in properties set Filter Name to the name of the prop_portal. Now that portal should stay at all times even when going through the cleanser.
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ebola
59 Posts
Posted Oct 27, 2007
Replied 9 hours later
that won't do anything, not only because that's not the right way to use a filter, but also because even if you correct it so that you do use a filter correctly on the trigger, it still wont do anything. in fact, that'll make the trigger pretty much stop doing anything at all. a filter filters the activators, not the input/output
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SuperSsonic
4 Posts
Posted Oct 27, 2007
Replied 7 hours later

ebola wrote:
that won't do anything, not only because that's not the right way to use a filter, but also because even if you correct it so that you do use a filter correctly on the trigger, it still wont do anything. in fact, that'll make the trigger pretty much stop doing anything at all. a filter filters the activators, not the input/output

Yes this does work I tested it before posting it. Here is an example bsp and vmf if you still doubt this will work.

Example Map Link

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ebola
59 Posts
Posted Oct 27, 2007
Replied 29 minutes later
you know why that map works? because your portalgun isn't upgraded...
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msleeper
4,095 Posts
Member
Posted Oct 27, 2007
Replied 15 minutes later
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SuperSsonic
4 Posts
Posted Oct 27, 2007
Replied 28 minutes later

ebola wrote:
you know why that map works? because your portalgun isn't upgraded...

Well in the game when there were portals pre-placed you didn't have an upgraded gun only makes sense you don't have one that can shoot both portals. Also I placed more prop_portals with a different portal pair ID and filtered these also upgraded the gun shot some portals and those new prop_portals still stay when I go through the cleanser.

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youme
937 Posts
Posted Oct 27, 2007
Replied 52 minutes later
well in this level, the portal gun isn't upgraded so thats ok