portal multiplayer mod

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redneck
5 Posts
Posted Oct 21, 2010
i got an idea for a portal multiplayer mod.
first you have to click find partners; then you have to choose between 3 modes;
2 players, 3 players, and 4 players. then it will start searching.
it will try to find people who search for the same mode.
then you decide (with the others) wich map pack your gonna play(every mode has different map packs and of course you can download map packs :cool: ) you play as a robot(the two co-op bots from portal 2 and 2 others that i still have to design).
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Omnicoder
299 Posts
Posted Oct 21, 2010
Replied 4 hours later
There's already a Portal: multiplayer mod.
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redneck
5 Posts
Posted Oct 22, 2010
Replied 14 hours later
srry how can you delete posts
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redneck
5 Posts
Posted Oct 22, 2010
Replied 1 minutes later

Omnicoder wrote:
There's already a Portal: multiplayer mod.

yes, but is it with multiplayer maps?

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Omnicoder
299 Posts
Posted Oct 22, 2010
Replied 41 minutes later
Both multiplayer maps and the original maps.
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redneck
5 Posts
Posted Oct 22, 2010
Replied 4 hours later
is it in this site
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VoEC
5 Posts
Posted Oct 22, 2010
Replied 3 hours later

I have actually seen a few attempts of making a portal coop/multiplayer-mod.
This one seems to be the most promising one:

http://www.moddb.com/mods/portal-multiplayer2

Also you can search Google and Youtube for "Portal Multiplayer" and find some more stuff.

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WinstonSmith
940 Posts
Posted Oct 22, 2010
Replied 7 hours later
Plus--just to stick this in here so you know, redneck--any multiplayer modifications would be harder than mapping. Since Portal is singleplayer, you would have to pretty extensively rework code so that MP would be reasonably stable. We currently have no access to Portal's code. Therefore, MP Portal is pretty much impossible without recoding every other aspect of the original game. This is what Portal: Access All Areas--and a few other mods, apparently--are attempting to do.
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msleeper
4,136 Posts
Admin
Posted Oct 22, 2010
Replied 17 minutes later
Correct me if I'm wrong but I don't think I am, they're just using the built in server-side plugin capabilities of Source. And since clients are 1 player servers, they're using that to cheat at things like artificially increasing maxplayers and creating additional clients. HL2:DM server ops do stuff to increase the max players from 16 to 32, which I used to do on my HL2:DM server.

It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.

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Omnicoder
299 Posts
Posted Oct 22, 2010
Replied 22 minutes later
It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.
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p0rtalplayer
1,366 Posts
Posted Oct 22, 2010
Replied 14 minutes later

Omnicoder wrote:
It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.

Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.

Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.

Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.

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Omnicoder
299 Posts
Posted Oct 22, 2010
Replied 1 minutes later

p0rtalplayer wrote:
Omnicoder wrote:

It's a code mod it isn't built off Portal. Portal crashes if maxplayers is larger then 1.

Not quite, it crashes if maxplayers is larger than 1 and you are near an open portal.

Also, NPC's are incredibly glitchy, physics are crap, and most portal maps are broken.

Me and stegarootbeer used to multiplayer portal on a map we collaborated on. We tried to keep it as crash free as possible by not having any npc's, no portals/portalguns, but lots to explore/do.

I've tried it, it sometimes crashes instantly instead of waiting for you to approach a Portal.

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WinstonSmith
940 Posts
Posted Oct 22, 2010
Replied 20 minutes later

msleeper wrote:
Correct me if I'm wrong but I don't think I am, they're just using the built in server-side plugin capabilities of Source. And since clients are 1 player servers, they're using that to cheat at things like artificially increasing maxplayers and creating additional clients. HL2:DM server ops do stuff to increase the max players from 16 to 32, which I used to do on my HL2:DM server.

It's all super hackish and I imagine it plays like shit. Just wait 4 months for proper Co-op.

You may be (and quite probably are) right, I'm not too informed about server plugins. I should really do some research on them.

And yes, what Omni and p0rtalplayer were saying, I've co-oped with Stega too in Portal. I managed to crash it a few times quite easily.

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msleeper
4,136 Posts
Admin
Posted Oct 22, 2010
Replied 3 minutes later

msleeper wrote:
Just wait 4 months for proper Co-op.

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hanging_rope
435 Posts
Posted Oct 23, 2010
Replied 17 hours later

msleeper wrote:
msleeper wrote:

Just wait 4 months for proper Co-op.

Yes. Logically, THIS would be the time to make a multiplayer mod, as portal 2 would have multiplayer capabilities built in.