Can someone help me remember this console command?
Also, a long time ago I made a thread asking how to change the timescale by triggers,
I've recently picked this up again and made something new:
I've tried to search Google, but without succsess.
Omnicoder wrote:
Looks like a func_vphysics_motion brush controlled by switches.
My first guess was this, but the fast forward increases the fire rate and the animation speed of the portal gun. which doesn't happen when using func_vphysics_motion. All the other effects (players moving faster/slower as well as objects moving faster/slower indipendantly) can be done by func_vphysics_motion
(am using one in my contest entry)
The other effects look like, as said previously, func_vphysics_motion
I was already planning on using this in my map. (Oh well, my idea is slightly different anyway.)
EDIT: Wait... how did you change the timescale of the turret? phys_timescale doesn't affect turrets, so are you using a trigger system?
It will be the only map I will upload on Youtube, since I want the rest to be a suprise.
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I still need to find out what the particle timescale command is though.
msleeper wrote:
Looks neat. Contest map?
As much as it hurts me to say so, no. A friend of mine and I are making a small map pack with this concept. But it would be fun to join in.
youme wrote:
I am liking these puzzles. Not so much the slowdown/speedup sounds, but this yields incredible potential.
Indeed it does. wink, wink