Parenting prop_dynamic_override to prop_physics

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hanging_rope
435 Posts
Posted Nov 12, 2010
I have a problem involving a prop_dynamic_override parented to a prop_physics. It works completely fine when the physics object is moved in a linear direction across the X or Y, but when The player picks it up and rotates it (That is, picks it up and moves his view), it moves an absurd distance with very little explanation as to why. Does anyone know why this would be and/or how to fix this?

EDIT: I've found out why it is (When the object is rotated, the child will orbit the object at the offset distance) Is there anyway to stop it from doing this?

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Omnicoder
299 Posts
Posted Nov 12, 2010
Replied 2 hours later
A logic_measure_movement is the closest thing I can think of.
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hanging_rope
435 Posts
Posted Nov 12, 2010
Replied 2 hours later
Many thanks to you.
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Pilchard123
334 Posts
Posted Nov 13, 2010
Replied 12 hours later
I don't know if this has been resolved, but would a phys_lengthconstraint be any use? LMM's apparently don't update collision physics.
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hanging_rope
435 Posts
Posted Nov 14, 2010
Replied 13 hours later
Doesn't really matter, I didn't need collisions to update. But that would be a better option if you needed collisions to update.