Laser Indicator Strip Concept
This is a concept for a unique type of indicator strip, instead of the normal "texture swap" style, made with brushes and lasers.
https://sites.google.com/site/dbfjsd/
Sorry for the crappy link, the video's not on youtube, and the mod's page isn't authorized yet, so the public can't watch directly, I had to embed.
What I want is some feedback, ideas, constructive criticism, anything that will help me progress, thank you everyone.
I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.
I don't have any releaseable media of RGB, sorry.
Maybe you could put lights that light up along the path so it appears to give off light, or make the laser be closer to the "surface" of the glass so you can see it from an angle. Maybe put another sprite at the junctions or making the junctions light up.
msleeper wrote:
Can somebody provide evidence that env_lasers are expensive on the budget? I wasn't aware they are, it doesn't make sense for them to be really.I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.
I'm just saying that if these are used regularly, then the number of entities could quickly stack up.
Quote:
It actually does look quite nice. Keep up the work, I'm interested to see more.
Thanks Winston, it's responses like these that keep me from quitting, and it reminds me that I'm not as bad at mapping as I think I am. 
[edit]
http://www.moddb.com/mods/the-cubes-of- ... ies/videos
here's an updated version, theres still problems, but for now it's good
p0rtalplayer wrote:
msleeper wrote:Can somebody provide evidence that env_lasers are expensive on the budget? I wasn't aware they are, it doesn't make sense for them to be really.
I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.
I'm just saying that if these are used regularly, then the number of entities could quickly stack up.
And your brush and face brush count!