Solidity for certain objects

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hanging_rope
435 Posts
Posted Nov 22, 2010
I am trying to make an object that is solid to the player and other objects, but not to a certain cube. Is this possible to do simply? (I have already figured out a complicated way to do it, but I'd rather not if I don't have to.)
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Omnicoder
299 Posts
Posted Nov 22, 2010
Replied 11 hours later
Player clip + func_clip_vphysics with a filter_targetname set to only affect things not named x.
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Motanum
248 Posts
Posted Nov 23, 2010
Replied 15 hours later
What omnicoder said, but I would use a filter to allow entities that match x.
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WinstonSmith
940 Posts
Posted Nov 23, 2010
Replied 12 hours later

Motanum wrote:
What omnicoder said, but I would use a filter to allow entities that match x.

Ahm...actually, Omni was right. If you used a filter allowing entities named x, it would mean that the wall is only solid to x.

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hanging_rope
435 Posts
Posted Nov 24, 2010
Replied 9 hours later
Actually,Motanum is right. Although, it isn't omnicoder's fault, I misphrased the question. It was supposed to be the other way around. (And I'm not that much of a noob that I can't figure that out myself anyway. It was just the entity name)
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Motanum
248 Posts
Posted Nov 24, 2010
Replied 2 hours later

Motanum wrote:
What omnicoder said, but I would use a filter to allow entities that match x.

Possible I mistyped and I meant to say dissallow. The point is to use a filter name entity and just set it as to how you want it to act

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WinstonSmith
940 Posts
Posted Nov 24, 2010
Replied 7 hours later

hanging_rope wrote:
Actually,Motanum is right. Although, it isn't omnicoder's fault, I misphrased the question. It was supposed to be the other way around. (And I'm not that much of a noob that I can't figure that out myself anyway. It was just the entity name)

Ah, nevermind then.