monkeyman wrote:
item climbing is kinda cheating... in my books at least...
There has already been some discussion of this over here.
monkeyman wrote:
item climbing is kinda cheating... in my books at least...
There has already been some discussion of this over here.
Looking forward to that video.
Do you think it would be worth spending time to prevent these cheats in future maps? Personally, I think the responsibility of preventing these bugs lies in the game engine, not the map. Then it's up to the players if they want to solve the maps as intended or not. But I'd prefer to be judged on a cheat-free basis.
Ald?z wrote:
You're kind of ruining my vision of the map when you're exploiting the bugs of the game engine. To be honest, it bothers me a little, but I'm not against it or anything. I do appreciate the time and effort you "cheaters" spend on my maps. If someone spend 14-20 hours on my maps, like you did Kich867, I can't help feeling flattered.Looking forward to that video.
Do you think it would be worth spending time to prevent these cheats in future maps? Personally, I think the responsibility of preventing these bugs lies in the game engine, not the map. Then it's up to the players if they want to solve the maps as intended or not. But I'd prefer to be judged on a cheat-free basis.
I Agree. But if players feel like cheating i think they should be allowed to it. Like portal bumping, i think its kinda cheating but i do it alot, If it's not first time i play a map the goal changes, first it's "Solve the puzzles" Then it's "Get to the end." So yeah. I don't think you should waste your time preventing bugs that's even in valve's maps
We love your maps, we love playing your maps. The fling room in affinity left me thinking for twenty minutes about how to do it faster and with less portals. First it was just do the puzzle, then it was look around a wall, which then turned to "oh hey, I could just bring this box through." In regards to hub, I told you how to fix portal bumping Aldez, since my first post I've been trying to help you guys.
Not only do we not care about what you think of the glitchs we use, but were here to offer our advice about the maps. We get all the beauty and splendor the first time we play them, but then our instincts as speed runners kick in, and that's when your maps get broken and bent over.
It's really not hard to prevent most of the glitches, and as pest said he uses some of them too. Its obnoxious to hear complaints about any glitch when I know 99% of this community uses Portal Standing (or as many of you call it, Tunneling).
A glitch is a glitch.
My first post here, although I'm downloading maps from here since a half year regularly. 
This is one of the craziest and hardest maps I ever played, it gave me some hours yesterday to find out how it works.
Really awesome and well elaborated riddles, especially the rotating plates are quite unique I think. Never saw one similar map with that.
First time I tried a portal run I got over 50 portals, managed to bring it down to 38 today.
Think I have to try again to make 37. 
It's really crazy how some of you guys got it lower than 30, I readed all your comments.
Great, I really want to see more maps like this. 
Really like this map ^_^
kataruna wrote:
Man, I can't download your map. When I click on the "download here" link the main page of the forum opens and nothing about downloading the map there. I couldn't even find your map in Google. Can you help me in that please? Thanks.
Really? Try this link.