Portal 2 With Sixsense Peripheral (Plus Dev Console Info!)
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The most interesting part of this video is the shot of the console. First of all, it says "Source Engine 2001 (build 4408)" at the top, which is just kinda funny. However, Omni did a partial transcription, here's what he got down:
[?] ???
[?] ???
[?] ???
[?] ???
>>>>>>>>>>>>>>>>?? ???
>>>>>>>>>>>>>>>>>>>>>>>>Trying to run give_portalgun
>>>>>>>>>>>>>>>>>>>>>>>>Trying to run upgrade_portalgun
???
prop_s??????_tube at (-144.000 -128.000 976.000) has no model name!
???????? 190.000000000 0.000000000 0.00000000
Upgrading Portalgun with Rotate
Upgrading Portalgun with Rotate
Upgrading Portalgun
Redownloading all lightmaps
??? ??? up...
[Lots of coordinates, text excerpts: setpos_exact, setang_exact, [portal_place 0
[Errors]
???
I think the prop_s?????tube may say prop??? reflect_tube, I'm not sure.
And Jomonay/CanadianMoose got this out of it:
xxxx used by 471 entities (sixense_ces_demo)
So, thoughts/comments/ideas on the new controller/console info/gameplay? The cube stretching is interesting, as it looks like the GMod-esque functionality of the ASHPD may be an upgrade or addon found later in the game.
lol at 2001
more like 2010 (typo maybe?) Also, why is it erroring about a model having no name? Do models need names now? :/
That said I still think motion controls are kind of a gimmick. And, uh, who really cares what was in the console?
msleeper wrote:
That said I still think motion controls are kind of a gimmick. And,
uh, who really cares what was in the console?
looks around, slowly raises hand
I do, it can provide a fair amount of insight as to what the engine/development will be like. Perhaps not in this instance, but still interesting.
The engine and development is going to be exactly the same we've used for 7 or 8 years now. It's the Source engine, it doesn't change.
msleeper wrote:
I don't really see how some error reports and such can give any insight into anything, other than stuff that might not be included or finished. That's what an error message is.The engine and development is going to be exactly the same we've used for 7 or 8 years now. It's the Source engine, it doesn't change.
Well I find it odd since it asks for the pipe's name. No current model setup requires the model to be named (exept for I/O but this doesn't have any I/O errors with it) Is it really important? ( far as we know) Nope. Do I wanna know it? Yh. Why? Because I do. 