Test Chamber 4 - Portal Style (video + Screenies included!)
Whysopro? wrote:
By looking at the media videos?
The only one I know of it the laser cube. That one is definetely smaller but the others look the same.
I can easily shrink them though, $scale in the QC would make quick work of it.
Whysopro? wrote:
Really? Wow that would have helped me when I was learning about models.
Yup. By default, $scale is 1 (duh) so if I made it 0.8 it would probably be small enough. If I made it 2 it would be twice as big, etc. ( it can go pretty high, one of my models I exported incorrectly and it tried to cram ALOT of polys into about 4 inches by 4 inches of space. Had to up the scale by 45, that's how tiny it was.
Groxkiller585 wrote:
Whysopro? wrote:By looking at the media videos?
The only one I know of it the laser cube. That one is definetely smaller but the others look the same.
I can easily shrink them though, $scale in the QC would make quick work of it.
I am pretty sure they are smaller. Look at The end of the aerial faith plate 2 video and notice the size of the cube. Then look at a cube from portal 1. Portal 2's is quite a bit smaller. You can also notice in that video that the cube goes through the portal sideways and does not get stuck. In portal one it would get stuck. (I could be wrong though.)
Sorry to be off-topic. Don't feel pressured to change the size of your cubes because of this, I don't think anyone will notice.

BTS area. Very small area for a reason; I want to show you how the BTS areas will look without many spoilers, as well as to show you the textures. Support model's phong is still WIP. also may edit the observ texture, seems too bright with the CC I made for the chambers.
Only showing this because it is old and I am removing the plant models I made because they refuse to light properly. They either are too dark or too bright.
Phong's a bit too bright, but opinions plz!
p0rtalplayer wrote:
Perhaps considering upping the resolution? It looks a little blurry/pixelly in places, which wasn't really an issue with the original portalgun, but looks a little odd on yours.
:O
But it's 1024 X 1024! (made the NRM that big too but it is optimized)
I can't go higher, if I go higher then the PG's texture gets blurry.
where exactly does it look pixelly?
EDIT: I did fix the too-dakr cracks, I felt it was too dark too:
