Glass texture is too bright...
Posted Apr 25, 2011
So I'm using the "glasswindow_frosted_002" texture for a glass divider in my Portal mod, but it's showing up waaaay too bright, as you can see in this screenshot...
http://steamcommunity.com/id/sidneys1/s ... 7332537517
Is there any way to decrease this and make it look more like natural glass?
Thanks,
Have a nice day,
~Sidneys1
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Posted Apr 25, 2011
Replied
28 minutes
later
Firstly, you need to put lights in your map. Without lights, everything will be evenly lit, which means that it will be brighter than usual.
Posted Apr 25, 2011
Replied
12 minutes
later
Thanks! I'll test that out as soon as Trine is done downloading
Have a nice day,
~Sidneys1
Posted Apr 25, 2011
Replied
6 minutes
later
You also probably want to add at least 1 cubemap, or else the glass may (and probably will) look weird. And definitely won't be reflective.
Posted Apr 25, 2011
Replied
31 minutes
later
Yes, I added a cubemap already thinking it would fix the glass, but it didn't... However, I just added a light and it cleared up the issue. Thanks for the help!
Have a nice day,
~Sidneys1
Posted Apr 25, 2011
Replied
15 minutes
later
Just for clarification, even if you place an env_cubemap in a map you have to enter the console command "buildcubemaps" (without the quotes) before the reflections will work properly.
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Posted Apr 25, 2011
Replied
19 minutes
later
Yup, I did that too
Thanks for making sure though. Now the trick is thinking of interesting puzzles
Thanks for making sure though. Now the trick is thinking of interesting puzzles
Have a nice day,
~Sidneys1