Glass texture is too bright...

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Sidneys1
89 Posts
Posted Apr 25, 2011

So I'm using the "glasswindow_frosted_002" texture for a glass divider in my Portal mod, but it's showing up waaaay too bright, as you can see in this screenshot...

http://steamcommunity.com/id/sidneys1/s ... 7332537517

Is there any way to decrease this and make it look more like natural glass?

Thanks,
Have a nice day,
~Sidneys1

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hanging_rope
435 Posts
Posted Apr 25, 2011
Replied 28 minutes later
Firstly, you need to put lights in your map. Without lights, everything will be evenly lit, which means that it will be brighter than usual.
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Sidneys1
89 Posts
Posted Apr 25, 2011
Replied 12 minutes later
Thanks! I'll test that out as soon as Trine is done downloading :smile:

Have a nice day,
~Sidneys1

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msleeper
4,136 Posts
Admin
Posted Apr 25, 2011
Replied 6 minutes later
You also probably want to add at least 1 cubemap, or else the glass may (and probably will) look weird. And definitely won't be reflective.
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Sidneys1
89 Posts
Posted Apr 25, 2011
Replied 31 minutes later
Yes, I added a cubemap already thinking it would fix the glass, but it didn't... However, I just added a light and it cleared up the issue. Thanks for the help!

Have a nice day,
~Sidneys1

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WinstonSmith
940 Posts
Posted Apr 25, 2011
Replied 15 minutes later
Just for clarification, even if you place an env_cubemap in a map you have to enter the console command "buildcubemaps" (without the quotes) before the reflections will work properly.
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Sidneys1
89 Posts
Posted Apr 25, 2011
Replied 19 minutes later
Yup, I did that too :smile: Thanks for making sure though. Now the trick is thinking of interesting puzzles :biggrin:

Have a nice day,
~Sidneys1