What are your favorite puzzle elements while playing?
So I was wondering, which puzzle elements people most liked playing with.
Note that High Energy Pellet is not entirely the same as Discouragement Beam, as it allows for bouncing puzzles like in the original game. Also it's more deadly, like if you want to send it down a hallway to make the player avoid it. Discouragement beams are not as scary to me.
I think I listed them all. I'm not putting emancipation grids as they're pretty much standard.
Prok wrote:
I'd like to add the "Companion Cube" option!
If I were to drag a metal cube around in real-life Aperture Science testing and pretend it's a friend, I'd just won't.
ASBusinessMagnet wrote:
I'd just won't.
O_o My mind is full of fsk
xitooner wrote:
I am not sure why everyone likes the Aerial Faith plates so much; I admit they are useful on occasion for making puzzles, but the other aspects more interesting, IMO.
I agree, faith plates were pretty lame, I just saw them as a way to get somewhere, not really a gameplay element (though they are).
My favourite was the light bridges and lasers.
They go mad with the High Energy Pellets and edgeless savety cubes.
gotta make a map where you paint an edgeless savety cube in blue gel and have it hit an energy pellet while bounching.
The energy pellet actually adds some force on the sphere and reflects on collision.
That being said, it's perhaps not the most brain teasing aspect of the toolset. I'm quite a fan of cubes, because they have hilariously goofy physics (cube + blue gel literally will not stop bouncing, and will "walljump" really effectively in tight spaces) and they are so versatile.
Also I love all the crushers / smashers etc, because it impresses me to no end how well the animation / dynamics are done, and I find it much less annoying to get splattered by a double crusher than drowning.
IMO of all the new features, they work best with the original portal mechanic. And even though there are only two effects (technically 3, but the last one applies to the portal only and not the player), I think the propulsion and repulsion are infinitely cool, and they work well with almost any kind of puzzle.
I like the bridges in coop, not so much in single player. My brother and I had a hilarious game in one of the chambers where we'd always drop each other off the bridge into the (explosive!) slime just before they reached land.
In singleplayer they're not quite as fun, but I like how they block the turrets' view.
Still, they'd be a necessary feature if portal were ever to be made into a deathmatch (which would be awesome IMO).
In singleplayer I like the excursion funnels better than the bridges. I thought it was so awesome to have the button on the ceiling and pull the cube to it with a tractor beam.
You get into a room and you see the roof coming down.
Also you havae no idea where to go and how to get there.
It sure made me go like oooh shiitt what do i do i need to be fast!
And in Portal 2 the crushing things look even more sexy 
msleeper wrote:
It's not listed by the turretcubes are hands down my favorite.
THIS.
As far as testing elements...I have to say the laser. Just to burn stuff. Like turrets. I'd like to set up a mirror sort of thing. Yes, like a mix between BP and P2.