Portal 2 Level Design @ VDC

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
So there is a portal page for Portal 2 Level Design at the VDC right now. Right now it's full of a bunch of a couple pre-SDK tutorials, no VMF tutorials uploaded here, and a load of red links. And what tool bag put the TWP link under the myaplabs link? >(

So, my question is, 1.) should I wait to change the header link here over to the Portal 2 VDC page or wait for the SDK to be out, and 2.) should we promote people writing pre-SDK tutorials which may possibly be invalidated when the SDK is released?

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suicidal_banana
16 Posts
Posted Apr 27, 2011
Replied 2 hours later
[1] Yes, wait for a more complete page
[2] Nah, bad idea due to the possible changes you also mention
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 7 hours later
They shouldn't be invalidated if they are written correctly (that is, they shouldnt mention the alien swarm SDK etc, only portal 2 entities and so forth). Nevertheless, once the SDK is updated, those pages can be modified.
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MrTwoVideoCards
584 Posts
Posted Apr 27, 2011
Replied 46 minutes later
I would say wait. At the rate people are figuring out the FGD, the whole situation is surely to evolve rapidly.

I think we need to start somewhere regardless. Someone should make some templates for Portal 2. Specifically to address the keyvalues in ents we know are totally legit.

On that note the actual pages of the important gameplay ents only have descriptions of their function. I think it be a good idea to start there, as those will always be the highest viewed and needed.

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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 16 minutes later

MrTwoVideoCards wrote:
I would say wait. At the rate people are figuring out the FGD, the whole situation is surely to evolve rapidly.

I think we need to start somewhere regardless. Someone should make some templates for Portal 2. Specifically to address the keyvalues in ents we know are totally legit.

On that note the actual pages of the important gameplay ents only have descriptions of their function. I think it be a good idea to start there, as those will always be the highest viewed and needed.

Some of those pages were my doing, lol

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 1 hour later
The big thing I want to make sure gets happened, is that there are example maps with the VMF included, uploaded here and linked on the relevant page. A few months ago I went through and double checked this was done on all of the Portal 1 pages. Most of them already had it though.
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 1 hour later
I made a few example VMFs while I was creating some of those pages but that's when I discovered you can only upload images to VDC.
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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 4 minutes later
Right, that's my point about using TWP for hosting external tutorials. Look at this tutorial on Portal 1 hazard water for an example of how I, completely personally, think a tutorial should look. Specifically down at the bottom in the "See also" and "External links" areas.

So for the Portal 2 stuff, upload your tutorial/example VMF to the "Other" section under Portal 2 in the DLDB, and link to it on your VDC tutorial.

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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 6 hours later
So I've decided with pages like this I'm not going to go into much more detail than that (steb by step etc) until the updated SDK comes out. For now I think it gives a decent understanding of the process as a whole.

What are your thoughts, msleeper?

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 9 minutes later
Looks good, only thing I would add (on that specific article) is how to make the funnel go in reverse and change orange.
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 31 minutes later

It's already on there:

Quote:
To control the flow of an excursion funnel, change the LinearForce keyvalue of the prop_tractor_beam. You can do this via the input SetLinearForce. LinearForce determines how much force is applied to objects in the funnel. A negative value will reverse the flow. Two good values are 250 and -250 for forward and backward flow, respectively.

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 8 minutes later
Oh so just setting a negative value will make it orange? Neat.
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 32 minutes later

msleeper wrote:
Oh so just setting a negative value will make it orange? Neat.

Yeah I noticed they've made a lot of the mechanics a lot simpler for Portal 2.

For instance in Portal (and forgive me, it's been a while since I mapped for Portal), you need about 7 entities for a floor button!

static prop for the button base
dynamic prop for the button
func door for button movement
trigger for player
trigger for boxes
filter for box trigger
ambient generic for button sound

In Portal 2, it's a single entity and they've done that with a lot of the other sutff as well. It's going to make mapping a lot less tedious, I reckon.

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 5 minutes later
On one hand that kind of sucks since you can't "customize" the elements, but I get the reason and you're right, it will make mapping a lot easier/faster.
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 5 minutes later

msleeper wrote:
On one hand that kind of sucks since you can't "customize" the elements, but I get the reason and you're right, it will make mapping a lot easier/faster.

Well you can use the old method by making a dynamic prop that uses the same world model as the custom entity but the point is you're rarely going to deviate from the original so why not have it all set up as one component?

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msleeper
4,136 Posts
Admin
Posted Apr 27, 2011
Replied 3 minutes later
Well with Portal 1, I had part of a map I was making that all of the buttons were missing their tops. And in addition to finding/using boxes, you had to find the button tops as well. So I can't do something like that this go around, it seems.
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Nacimota
345 Posts
Posted Apr 27, 2011
Replied 1 minutes later
Well you could if you included the model from portal 1 or made your own model
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msleeper
4,136 Posts
Admin
Posted Apr 29, 2011
Replied 1 day later
I've made some minor edits to a few of the pages, nothing mind blowing but just trying to keep things consistent. Nacimota, keep up the good work expanding pages and making tutorial maps!