Custom Indicator Strip Help
Posted Apr 29, 2011
When I edit the indicator strip textures I can't find the orange version of it, where is it?
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Posted Apr 29, 2011
Replied
17 minutes
later
It's on a separate animation channel.
Posted Apr 30, 2011
Replied
7 hours
later
Can you explain what that means please? I have both textures made, but idk what to do now.
Posted Apr 30, 2011
Replied
1 minutes
later
Make it an animation.
Posted Apr 30, 2011
Replied
1 minutes
later
Okay, but where would I find the original orange texture?
Posted Apr 30, 2011
Replied
33 minutes
later
Both textures can be found by searching "indicator" and are a few (floor, wall, and corner versions) of the only ones that come up with that. Are you really having trouble locating them?
Posted Apr 30, 2011
Replied
2 minutes
later
I'm assuming the in-editor setup of indicator strips is the same as it was in Portal 1. There was a tutorial somewhere about how to make custom indicator lights but fuck if I remember where it was.
But basically, each state of the indicator strip is a different animation frame or channel. So you build the material like you would any other animated texture, but you don't actually have it animate. The entity env_texturetoggle changes the texture of the indicator strip overlay from animation frame 0 (off) to animation frame 1 (on).
Really not sure how to explain it more than that. Making custom indicator strips isn't exactly the most simple thing to do. You'll have to play around in VTFedit, or find whatever tutorial I found. Check Interlopers, Halfwit-2, and the other usual suspects.
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Posted Apr 30, 2011
Replied
32 minutes
later
Oh I get it, in vtfedit if you press play it plays the animation, sorry, I haven't ever edited animated textures