Hammer Not saving .prt files cannot play load map.
the error: Cannot read .prt file.
i do not see one.
If you didnt already before you compile, you tick "Wait for keypress when done compiling", then once its done, check for problems
You can copy it from there, but its prolly better to copy it from your <mapname>.log wich is located at the position of your <mapname>.vmf
Paste it here in a code tag
alThough the fiel sayed map.txt there was no log?
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials
Loading c:\users\daniel\desktop\portal 2 custom map\map.vmf
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file c:\program files (x86)\steam\steamapps\common\portal 2\portal2\gameinfo.txt
GameInfo, FileSystem, (*SearchPaths*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file c:\program files (x86)\steam\steamapps\common\portal 2\portal2\gameinfo.txt
GameInfo, (*FileSystem*), (*SearchPaths*),
Could not locate GameData file portal2.fgd
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_start (-322.99 241.64 73.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2282 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (30 bytes to 30)
Writing c:\users\daniel\desktop\portal 2 custom map\map.bsp
0 seconds elapsed
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_start (-322.99 241.64 73.00) leaked!
You have a leak. Fix the leak and the map will compile. You should be able to load a pointfile in Hammer to show you where the leak is at.
then look for a red line running trough your map (visible in all views) that line goes trough the gap thats the 'leak' (and usually starts at a nearby entity)
Have a nice day,
~Sidneys1
msleeper wrote:
In that case, stop using a grid size of 1 and always snap to the grid. The pointfile line will absolutely go into the void. Are you sure that brush isn't accidentally an entity?
Don't use a grid smaller than 4, but I seem to have fixed the problem by deleting the solid that the line passed through and replacing it.
Have a nice day,
~Sidneys1
msleeper wrote:
Are you sure that brush isn't accidentally an entity?