Instance problem
I can't get them to work right. The thing is when I put instanced vmf somewhere in the map when it compiles it appears on a different position. I pretty sure it keeps the position from the instanced file.
for example if the a cube is in instanced file at 0 0 0 position, it will be at 0 0 0 when the map is compile no mater where I put it...
I used instances a lot in l4d2 SDK and I think i'm setting it right.
does anyone else have this problem or am I doing something wrong...?
Theres actually a whole load of small bugs going on (engine update) may be best to not use instances for now?
I'll post here if I find something.
really strange..
Open the actual vmf's of the instances, copy, paste in map, succes.
Compiling with instances won't correctly translate entities it doesn't know about to the correct location. This is because the FGD is used to know what the key is for, e.g. an entity's origin.
To fix this:
- Ensure Hammer knows about the entities you're using (i.e. they are in the FGD- Ensure that portal2.fgd and halflife.fgd are located in the same location as vbsp (...\steam\steamapps\common\alien swarm\bin)
I' will try that. Does it work for you?
I tried all sorts of things, even compiling with alien swarm fgd (which worked with alien swarm) but it didn't contain prop_weighted_cube and that was probably the problem.
I actually stopped mapping because of this issue. I wanted to wait for official SDK. But if this works I'm back to mapping, so this is really helpful.
I'll post if it works
thanks again