How to disable collision with water/slime?

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DrummerB
52 Posts
Posted May 04, 2011
Hi,

I'm quite new to Hammer, but thanks to some great tutorials ans wikis I was able to achieve almost everything I wanted to. Now, I seem to fail at creating a toxic slime water. Whatever I do, either the player can walk and put portals on the slime, or the slime is invisible. I followed the tutorials and even started new:
I create a brush, set it's sides to Nodraw, except the top side which is toxicslime_a2_laser_over_goo. Then I create a killer trigger in the slime, but that doesn't matter because the player doesn't drown. He simply walks on the water. What am I missing? Thanks!

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msleeper
4,136 Posts
Admin
Posted May 04, 2011
Replied 4 minutes later
Is that a valid water texture? Have you tried using any other hazard water textures?
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DrummerB
52 Posts
Posted May 04, 2011
Replied 11 minutes later
Wow, that was it... Hm that's strange. I saw that texture in a tutorial and I assumed that it should work. Thanks!
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Sidneys1
89 Posts
Posted May 04, 2011
Replied 1 hour later
What texture did you end up using? Because I'm running into the same problem... =P

Have a nice day,
~Sidneys1

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ruben654
3 Posts
Posted May 04, 2011
Replied 31 minutes later
do you have a water_lod_control in your map somewhere? Because that makes it the water
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msleeper
4,136 Posts
Admin
Posted May 04, 2011
Replied 5 minutes later
Uh, is that specific to the texture that DrummerB is using? Because that's not the purpose of the water_lod_control entity.
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ruben654
3 Posts
Posted May 04, 2011
Replied 3 minutes later
I thought that the water_lod_control entity is needed for every fluid in a map?

EDIT: http://developer.valvesoftware.com/wiki/Poison_Water, I know this tutorial is for the first portal, but I assume it works the same. And at the bottom it says to not forget the water_lod_control.

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msleeper
4,136 Posts
Admin
Posted May 04, 2011
Replied 6 minutes later
water_lod_control does exactly what it's name implies; it is used to control the Level of Detail for water, to define when water will go from "expensive" to "cheap" to help keep the budget down. Water still works without one, it just is either always expensive or always cheap (pretty sure the former).

water_lod_control at the VDC

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DrummerB
52 Posts
Posted May 06, 2011
Replied 2 days later

Sidneys1 wrote:
What texture did you end up using? Because I'm running into the same problem... =P

Have a nice day,
~Sidneys1

I used nature/toxicslime002a

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Quargos
17 Posts
Posted May 07, 2011
Replied 10 hours later
I managed to get it to work by using the method described at the top fine.
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DrummerB
52 Posts
Posted May 07, 2011
Replied 1 hour later
You mean using toxicslime_a2_laser_over_goo? Strange.. I wonder what I did wrong then.
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Supervillain
34 Posts
Posted May 26, 2011
Replied 18 days later
Anyone solve this issue or have a list of the textures which work properly?

I've gone through about a dozen of the "nature/toxicslime" textures and all of them suffer from collision.

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Stylus
50 Posts
Posted May 26, 2011
Replied 1 hour later

Supervillain wrote:
Anyone solve this issue or have a list of the textures which work properly?

I've gone through about a dozen of the "nature/toxicslime" textures and all of them suffer from collision.

Click me for tutorial

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Supervillain
34 Posts
Posted May 26, 2011
Replied 1 hour later
^

I know how to create water.