Weird Bug in Test Map
After finally getting the swarm sdk to compile and run portal 2 maps (the VDC article was amazing and thanks to sleeper for posting it up) I was messing around in one of the pre-made maps with all the entities in it.
After a little while something weird started happening. I don't know whether it was because I had gone in and changed ALL the textures to no draw and then only textured the necessary walls with dev_generic (mainly because once I looked at the map it would just lag me out from having none of the walls actually flush with each other AND a lot of things were just sticking out of the map with a huge box around it to prevent leaks) or if something else was going on but here is a link to the video I made once it started happening.
Hope you find it funny because I do!
Does this happen every time you load the map, or did you some how manage to do this once and can't reproduce it?
I was so flabber gasted and having the box literally bug out and bounce off my head a couple minutes later didn't help at all. I was literally like the picture you just posted...
Unless you need to have a specific texture for the paint mechanisms then, sure, changing the textures would have done this but after seeing this I haven't had a chance to see for sure. I just thought it was interesting.
How would an entity be moved to another object in a map? I didn't even think you could set paint to just fly out continuously like that (point of my amazement in fact).