Anyone want to test my P2 map? (1 Map, 2 Chambers)

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Sidneys1
89 Posts
Posted May 06, 2011
Hey folks,

I just finished off the first two chambers of my first map... Not terribly long, shouldn't take more than five minutes to beat, but it is only two chambers in one map. I'll be adding more later, but I want to foolproof what I have first before I move on.. So anyone who wants to give it a go, just let me know and I'll PM you the map.

Thanks! Have a nice day,
~Sidneys1

P.S. Let me know if you want some screenshots first..

Edit
yes, I know, I've been around a while, and two chambers isn't much to show for that, but my laptop has memory management issues that make devving really hard:
img
Doesn't leave much overhead for running Portal 2 side by side with Hammer...
:notwant:

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screedle
39 Posts
Posted May 06, 2011
Replied 25 minutes later
I'll go for it, gimmie.
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gompasta
109 Posts
Posted May 06, 2011
Replied 1 minute later
Ill give it a go. Send it my way.
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CraigChrist
41 Posts
Posted May 06, 2011
Replied 3 hours later
If you need one more PM me. Kinda feel is my turn now since you tested mine :smile: but don't if these guys did right. Don't want to spoil it 'till it's polished :smile:
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screedle
39 Posts
Posted May 07, 2011
Replied 6 hours later
Short but good experience, heres what you could improve;

First test, I couldnt see how you could place a portal to get to the button for a long time, so maybe make that part a little more open?
Also, I dont like 'There is no Spoon', as there is no clue that the player wont die the moment he jumps down there. Thats a problem, as some players, like myself, have trouble making the plunge, and even when I did i missed the bridge twice. That might have been my fault.

Good test, but more direction is required basically.

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msleeper
4,136 Posts
Admin
Posted May 07, 2011
Replied 5 minutes later
re: Your graph. Try using a batch script to compile your maps instead of the Hammer window.
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Nacimota
345 Posts
Posted May 07, 2011
Replied 21 minutes later

msleeper wrote:
re: Your graph. Try using a batch script to compile your maps instead of the Hammer window.

I don't think the AS version of the SDK already does something like that, doesn't it? Or am I mistaken?

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msleeper
4,136 Posts
Admin
Posted May 07, 2011
Replied 5 minutes later
Oh, maybe. I haven't touched the AS SDK basically since the week of AS release, maybe it does and I forgot.
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CraigChrist
41 Posts
Posted May 07, 2011
Replied 6 hours later

screedle wrote:
Short but good experience, heres what you could improve;

First test, I couldnt see how you could place a portal to get to the button for a long time, so maybe make that part a little more open?
Also, I dont like 'There is no Spoon', as there is no clue that the player wont die the moment he jumps down there. Thats a problem, as some players, like myself, have trouble making the plunge, and even when I did i missed the bridge twice. That might have been my fault.

Good test, but more direction is required basically.

Just wanted to say i disagree with you on some things.

||The "There is no Spoon" part was very original. At first when you look around you just dont see anything that you can do. I really like that in a puzzle. Then you start connecting the dots. Broken bridge, meaning that used to be a way to get to the other side, the gap and the title. I instantly remembered Neo making his first jump :smile:. I figured if i try to jump something will get me to the other side. low gravity or an invisible catapult or something... But then i jumped felt really stupid realizing I'm not gonna make it (just like Neo) and then I landed on a bridge.

Actually I would push this idea a bit and make the puzzle a little more complex, or maybe just a bit more dramatic. Bigger pit or maybe put it in some wider area.||

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jubradbig98
13 Posts
Posted Dec 06, 2011
Replied 6 months later
i no want to. maybe if i knew wat a p2 was
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ChickenMobile
2,460 Posts
Posted Dec 07, 2011
Replied 6 hours later

jubradbig98 wrote:
i no want to. maybe if i knew wat a p2 was

Mate, you do realise this thread is half a year old?
It is definitely done and tested.

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iWork925
1,080 Posts
Posted Dec 08, 2011
Replied 1 day later
Should be a rule against bring up old threads.
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Mr. P. Kiwi
97 Posts
Posted Dec 08, 2011
Replied 4 hours later
Should be an admin to ban him.
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MasterLagger
1,695 Posts
Posted Dec 08, 2011
Replied 2 hours later

Mr. P. Kiwi wrote:
Should be an admin to ban him.

A simple lock on a completely dead topic would be better.

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iWork925
1,080 Posts
Posted Dec 08, 2011
Replied 2 hours later

Mr. P. Kiwi wrote:
Should be an admin to ban him.

Doubt it. sleeper's hasnt been on for a while. And the mods are too afraid to ban anyone for some reason. (Thats is to say mod(singular), Nacimota and Hober seem to be awol.)

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WinstonSmith
940 Posts
Posted Dec 09, 2011
Replied 7 hours later

iWork925 wrote:
Mr. P. Kiwi wrote:

Should be an admin to ban him.

Doubt it. sleeper's hasnt been on for a while. And the mods are too afraid to ban anyone for some reason. (Thats is to say mod(singular), Nacimota and Hober seem to be awol.)

First of all, we're not really afraid to ban people, I'm willing to bet we do a fair more than you think. Second, we can't lock every topic that gets old/is solved, it's just too much to keep up with and presents too many problems if there ever is a legitimate reason for bumping the thread. And yeah, Naci and Hober are gone a bit, think they're just busy.