Glass panels?

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DrummerB
52 Posts
Posted May 07, 2011
Wasn't there glass panels in the game? Panels with a platform out of glass similar to the moving elevators.

The elevator has the glass in the model already. But for the panels, you only have the arms and the frame and put the (usually metal) platform brush onto it. But I think there were glassy ones, just can't remember in which levels. The frozen glass texture looks ugly on it. There is a coop_airlock texture that looks very similar but the resolution is poor. Any ideas?

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Hober
1,180 Posts
Posted May 07, 2011
Replied 1 hour later
Can you be clearer on what you're ideally looking for? Something like the glass-bottomed "non-stationary scaffolds" from Portal 1?
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DrummerB
52 Posts
Posted May 07, 2011
Replied 1 hour later
I don't know that the non-stationary scaffold is. I'm looking for something like the glass panels in the level, where you fight Glados and some panels hidden under the floor catapult you back so you can't reach the button. The models they used for that are made specifically for that scene and don't have the animations I'd like to use. I'm using the arm64x64 model currently with a normal metal panel attached to it, but it would be great to make it glassy.
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ZeronFX
32 Posts
Posted May 07, 2011
Replied 1 hour later
Are you searching using the keyword "arm"? There's about 4 glass panels there.
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MrTwoVideoCards
584 Posts
Posted May 07, 2011
Replied 39 minutes later
Try searching for "arm" in the model viewier in Hammer. There should be a HUGE selection of arms and panels under the folder anim_wp.
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DrummerB
52 Posts
Posted May 07, 2011
Replied 10 minutes later
I did search for arm. However none of the glass panels I found had animations. At least not those from the normal arm64x64 model. I'll check again tomorrow, but I think I saw all of them.
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MrTwoVideoCards
584 Posts
Posted May 07, 2011
Replied 3 minutes later
Are you trying to use them as a lift?
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DrummerB
52 Posts
Posted May 08, 2011
Replied 13 hours later
I'm trying to make a bridge out of them.
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Whatever
3 Posts
Posted May 08, 2011
Replied 12 hours later
you use 2 objects, the arm, and a seperate brush for the glass panel. Then you parent the panel to the arm. Or something like that. I'm sure there is a post on how to do that somewhere else in this forum.
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msleeper
4,136 Posts
Admin
Posted May 09, 2011
Replied 1 hour later
There's probably not because making a brush and then parenting it to a model is pretty elementary stuff, and it's hard to explain how to do it unless you are teaching the fundamental basics of Hammer - which is outside the scope of ThinkingWithPortals.com
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DrummerB
52 Posts
Posted May 09, 2011
Replied 9 hours later
As I said, my problem is not making a moving panel. I have it working with a normal metal brush. I was looking for a way to make it see-through, like the panels in the Glados fight scene. The panels they use there are made specifically for that level. They're not using the arm64x64 model I'm using. The only glass textures I could find look ugly on an arm. Anyway, I'll just keep using metal ones if there is no better solution.
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msleeper
4,136 Posts
Admin
Posted May 09, 2011
Replied 5 hours later
If there are no other instances of that model in the game, then it's possible that the model was created specifically for that part in the game and there doesn't exist a more "generic" version of it. And as it is a model, you can't use it's materials on a brush without some strange things happening.

So I don't know what to tell you. You could always extract the texture for that model and make your own material that can be applied to brushes, and use that on your arm prop walkway.

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Groxkiller585
652 Posts
Posted May 09, 2011
Replied 2 hours later

DrummerB wrote:
As I said, my problem is not making a moving panel. I have it working with a normal metal brush. I was looking for a way to make it see-through, like the panels in the Glados fight scene. The panels they use there are made specifically for that level. They're not using the arm64x64 model I'm using. The only glass textures I could find look ugly on an arm. Anyway, I'll just keep using metal ones if there is no better solution.

There's a smaller glass arm that's used for the coop doors, would that suffice?

I can't recal the name exactly, but it looks like it's built on a piston (and for some reason has, off all things,walking animations...lol)

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ntune
10 Posts
Posted May 28, 2011
Replied 18 days later
telescope_arm_128_glass, there you are.

I want to know, how to make those 64x64 glass-panels, seen in coop