Fizzler texture broken?
DrummerB wrote:
The problem is when the "edge" of the fizzler texture is in the middle of the fizzler. If you scale it up enough, the edges will eventually disappear and it will look "ok", but it's still not good imho.
I've found that a quicker way to do this is to use the fizzler_center texture
DrummerB wrote:
I'm using that. Doesn't that have "edges" too? I'm not sure. Anyway, I'll just leave it as it is right now and recompile when the official SDK is out, or when someone comes up with a solution.
it only has edges at the top and bottom:
image

DrummerB wrote:
Yes, but you can't change where they are. At least I couldn't. The edges (and the texture) seem to align with the world, instead of the brush. Afaik to fizzler projector model is 128 height. So in your map above you could put 3 projectors on each side on top of each other. That would look good. But if you moved the whole fizzler setup 64 units up or down (1 tile) the edges will stay where they are now and be right in the middle of each fizzler projector. I hope you understand what I mean.
I understand but it removes the side edges in the middle which neatens it a bit.
EDIT: actually I can fit in 6, 2 for each fizzler section. but that isn't so important.