Trouble with Faith Plates
Posted May 08, 2011
Every time I try to compile my map, it says that the trigger_catapult is leaked, and if I remove it, the map complies fine, but it is clearly within closed walls, anyone know why?
Registered users don’t see ads!
Register now!
Posted May 08, 2011
Replied
3 hours
later
Hmm, I have never had this issue. Do you have the map encased in 6 brushes? To ensure no leaks. Also, you could try just creating a new trigger from scratch in case something is messed up with the original one.
Posted May 08, 2011
Replied
17 minutes
later
Have you loaded the pointfile? (Map>Load Pointfile) That should draw a line from the trigger_catapult to the 'hole' where the leak is.
Have a nice day,
~Sidneys1
Posted May 08, 2011
Replied
2 minutes
later
I loaded the pointfile, the line was just going from one point in space to another, both ends of the line were outside of my map.
Posted May 08, 2011
Replied
7 minutes
later
Then you probably moved the trigger_catapult while ignore grouping ("ig" button) was on.. So it moved the solid with the trigger texture, but left the actual trigger entity outside your map. Turn off "ig" and select the trigger again.. Then go look at the pointfile line. There should be a blue sphere at one end. Turn on "ig", select and move just the solid painted with "trigger", move it to where the blue sphere was, then turn off "ig" (so it selects the solid and the dot) and move them both back to where you want the trigger to be.
Have a nice day,
~Sidneys1
Posted May 08, 2011
Replied
4 minutes
later
Ohhhhhhhh, thanks a ton, I haven't mapped in a while, so I've been having a lot of problems lately.
Posted May 08, 2011
Replied
50 minutes
later
hitmanjaret wrote:
Do you have the map encased in 6 brushes? To ensure no leaks.msleeper wrote:
Uh, you shouldn't put a giant hollow box around your map. That is bad for about a thousand reasons.

Registered users don’t see ads!
Register now!
Posted May 09, 2011
Replied
3 hours
later
To expand on what Sidneys1 said in a more technical way, the problem is the trigger brush' origin was out in the void. That's what the little white circle is. A lot of brush entities have them, some point entities have them. It really depends on exactly what entity it is to decide 1.) if it has one and 2.) what it does.
And yes, hitmanjaret, you should not put a giant hollow box around your map.