how to build a bomb launcher?
Posted May 09, 2011
Hi,
im working on a map and need a bomb launcher http://www.youtube.com/watch?v=DYK2Ez-YTgE (@6:50) for it but i dont know how to build one. so it would be nice if someone can make a tutorial or give me an example map.
im working on a map and need a bomb launcher http://www.youtube.com/watch?v=DYK2Ez-YTgE (@6:50) for it but i dont know how to build one. so it would be nice if someone can make a tutorial or give me an example map.
i kow i have to make a spawner and this isnt the problem but i dont kow how to let a prop_physics_multiplayer detonate on impact.
thanks for your help
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Posted May 09, 2011
Replied
44 minutes
later
I'm assuming there should be a specific "bomb" entity, and not the generic prop_physics_multiplayer. In fact you should probably never force a physics prop in that manner, unless you want it JUST to be a physics prop.
Posted May 09, 2011
Replied
2 hours
later
i found may a soluiton but i think its a bad one
i can place a sphere and tie it to an func_physbox it can break but i still need a prop_dynamic in this entity for the model
i can place a sphere and tie it to an func_physbox it can break but i still need a prop_dynamic in this entity for the model
ps: i couldnt find a bomb entity
Posted May 09, 2011
Replied
1 minute
later
That is a worse idea than making it a prop_physics_multiplayer.
Decompile one of the maps with the bombs and see how they are spawned there.
Posted May 09, 2011
Replied
5 minutes
later
i never decompiled a map can y sugest me a tutorial or tools?
so i can work on this tomorrow
so i can work on this tomorrow
Posted May 10, 2011
Replied
19 hours
later
Download something called BSPSource and run the .jar file, search for the bsp file (all the maps should be located in portal 2/portal2/maps folder) and click the decompile button.
I would suggest BSPSource over VMEX as it is less buggy.
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Posted May 10, 2011
Replied
4 hours
later
VMEX dosnt work with portal2 but BSPSource works
its a new entity not impanted into the portal 2 fgd file (prop_exploding_futbol)
the animation in the tubes is made with a func train
its a new entity not impanted into the portal 2 fgd file (prop_exploding_futbol)
the animation in the tubes is made with a func train