* Leaked *** Entity trigger_playerteam
Seen this before?
After some digging around I found the problem.
This is usually due to something being copied and then pasted to a new map, or when something is moved.
trigger_playerteam is a big culprit as when you move or copy this it does not move the origin with it!
PDF Tutorial with images here:http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=387
Step 1
Highlighting the trigger in question (use the Entity Report to find the correct problematic trigger just look for the one with the same values as displayed in your compile process window).
Step 2
Now create a brush over the existing brush, hit alt+enter and assign this a trigger_once, apply this and you will now get an origin for this positioning.
Step 3
Copy the origin values something like -328 80 88, now delete the brush you just made and select the one with the problem just paste in the new values.
Step 4 (optional)
You might need to do this a few times over, if like me you have a few trigger_playerteam
All I did was move the origin circle back inside the map and VOILA! it didn't leak anymore.
If you create a trigger_playerteam from scratch it has no 'class Info' set out so has to be created, also the 'Flags' has no data also so makes it difficult to make it up.
If there is another way to do it I would be most grateful.
It seems the best way to understand the mechanics of Portal 2 maps is to look at the way source have created theirs. a lot of what they have done does not make a lot of sence.