Creating Panels - Prop_dynamic

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DaisyCutter
25 Posts
Posted May 08, 2011
Replied 5 minutes later

Zeppelinfreak wrote:
I have a small idea for my map where you have a panel that is malfunctioning and then you fix it. It would play the typical error animation where it bangs and spins and tries to fit back into the wall and then when you fix it, it then retreats properly and flush with the wall.

Does anyone have any ideas on what animation sequence would fluently go from one of the error animations to closing into the wall? I have been looking at them but there are 200 of them.

You need to spend a little time looking through the sequences. Then you can get an idea as to what might work.

I think it might work. You can use the logic_relay for a number of animations, you could have different logic_relay for each of the panels and use delay to make them flow from one to another. It could be a ball-ache tbh :smile: Worth it if you can pull it off.

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DaisyCutter
25 Posts
Posted May 10, 2011
Replied 1 day later
Here is a vmf as promissed with 8 panels using the same animation but slightly delayed.

http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=386

noted! :thumbup:

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msleeper
4,136 Posts
Admin
Posted May 10, 2011
Replied 2 hours later
Holy fuck dude. Quad-post. Learn to use the edit button.
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mironos
66 Posts
Posted Jul 03, 2011
Replied 1 month later
Sorry to dredge up an old post, but I've always had trouble w/ one aspect of moving panels with arm props, yet I've never seen anyone else mention the same problem. I can't be the only who has this issue...

DaisyCutter wrote:
Step1
Create a prop_dynamic and name this arm_1
Change the World Model to - arm64x64_interior.mdl
Set collisions to - Use Bounding Box
Click Apply

You need to set the Default Animation to your starting animation (you can get this from the sequences tab in the model browser).
Then go to the Models Tab and select your default animation from the sequence dropdown list to show your model in the default position (starting position), this helps when aligning your panel to the world and/or aligning your func_brush to the model.

It's the part in red above that doesn't work for me. I select the sequence I want from the dropdown, but when I hit Apply, the value of the dropdown will immediately change to something else. For example, I will select "eyepeek_03open_idle", hit Apply, and the dropdown value will change to "gun_reveal_01up_idle" every time, which means I can't ever select the starting animation I want in Hammer.

Has anyone else seen this? Does anyone know of a way around it?