Post your Portal 2 Authoring Tool Bugs

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DaMaGepy
361 Posts
Posted May 11, 2011
Lets make a list of the known bugs of this beta sdk, and if someone have a solution/workaround, then post it too and I'll add it.

My list:
- The lighting is totally different (darker), maybe skyboxes, env_environment or the props enableshadows works differently? Any idea why?
- Displacements not working at all, I mean the painting. All my displacement texture lost their painting (2nd texture disappeared) and none of the suitable textures (filter: blend) work in my hammer
- not bug, but the func_instance colors are annoying, is there a way to change the alpha or remove the effect?

atm even if I do the editing with the new tool, I compile with swarm SDK.

and one question: is there an entity like the func_noportal, just for the gels? I have surfaces that I dont want to be geled (like a func_nogel or something)

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msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 26 minutes later

I'm gonna sticky this since it's important, but just to reiterate for everyone:

msleeper wrote:
If you guys are noticing what you might think are bugs, then I would really suggest you join the official Portal 2 Mappers mailing list and report them there. The new SDK is in "beta" so the only way to help is to report it to Valve.

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raulness
68 Posts
Posted May 11, 2011
Replied 4 hours later
I don't know if this was just a noob mistake on my part since I'm new to mapping but I tried to open up a Portal 1 map I was working on in the new Hammer engine and it worked fine minus a few missing textures and props. I didn't feel like replacing all the textures and stuff so I figured I'd just finish it as a Portal 1 map but as soon as I re-opened the map in Source SDK, the map just crashes Hammer completely.
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msleeper
4,136 Posts
Admin
Posted May 11, 2011
Replied 2 minutes later
If you saved over the VMF after opening it with the Portal 2 SDK, it's possible that it wrote some new type of data into the VMF that the older version can't recognize. You can try manually editing the VMF - they are nothing more than text files, after all - and see if there is anything in there that might throw it off.
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mironos
66 Posts
Posted May 11, 2011
Replied 3 hours later
On a prop_dynamic, under the Model tab, when selecting a Sequence, hitting the Apply button applies a sequence other than the one you selected.

The select box values seemed to be mapped incorrectly, as selecting Sequence "peeking_05close_idle" always results in "intro3_floorcollapse_08begin", selecting "intro3_floorcollapse_08begin" always results in "wall_construct_I01_close", etc.

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raulness
68 Posts
Posted May 12, 2011
Replied 2 hours later
Every time I launch Portal 2 to run my map and quit to go back into Hammer, I can't do anything within Hammer. It's not even completely frozen, I can still open up menus but all of the 2D/3D views are blank and I can't make any brushes or entities. Only way to get around it is to restart Hammer. Also, this is a noob question but is there a quicker way to test maps rather than having to launch and re-launch the game every time I want to test? I was thinking that maybe leaving the game running in the background and then using the dev console to run the updated map should work but I haven't really tried because I think I have a weird paranoia that the game will crash.

Hope there's a solution to the first part of my post. It's pretty annoying.

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MrTwoVideoCards
584 Posts
Posted May 12, 2011
Replied 8 minutes later

Quote:
You'll want to launch Portal 2 first, then hammer. However thats only if you running Portal 2 Fullscreen. You should have Portal 2 in windowed mode for easy testing. Quick tip: killing yourself will automatically reload the latest bsp, unless your map has an autosave thats been activated in it. You can easily bind k to kill, and quickly test that way.

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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 1 minutes later

raulness wrote:
I was thinking that maybe leaving the game running in the background and then using the dev console to run the updated map

This is basically the best method. If you run the game in Windowed mode you have less issues as well. There's nothing to really fear from a game crash, it's not like the game can delete or corrupt anything. In a complete hypothetical situation, the worst it could do is corrupt your BSP - which you could then just recompile your map to get a new one.

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IanB
36 Posts
Posted May 12, 2011
Replied 56 minutes later
I've had no problems importing custom models and textures but there are two things I still can't get To worK

Most of my 44khz music and voice clips stopped working. Tried updating to 88khz to no avail. I think custom sounds just don't work maybe. Something about the audio needs special care.

I love the new icons for env texture toggle. Though I will admit hammer seems to be running slightly slower altogeer.

Oh right my secondnproblem:

Combine ball. I cant seem to find the texture for it. It's obvious doesn't come with portal 2 yet launchers and catchers still animate and function just fine. I love my ball and would love to see it return or find a way to import the hl2 ball.

Sorry for typos I punched this in on an ipad

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raulness
68 Posts
Posted May 12, 2011
Replied 1 minute later
Thanks for the tips guys. Very helpful stuff. I'll be using it ASAP. Also, about my VMF problem earlier, I guess I'm so used to hitting 'save' from habit that I overwrote the original text file and corrupted it with Portal 2 content. I just started to rebuild the entire map on the new SDK and I'm using it to sort of test myself to see how much of it I can re-create without using tutorials. I love these forums already. You guys are very helpful. Thanks again.
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msleeper
4,136 Posts
Admin
Posted May 12, 2011
Replied 1 hour later
Looks like if you have your Portal 2 content directory with the instances folder on one drive/partition, and your VMFs for your map on another, the instances will fail to load. You can fix this either by keeping your VMFs in the same partition as the instances, or do what I did and cheat and just copy the instances/ directory over to where you keep your maps at.
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Supervillain
34 Posts
Posted May 12, 2011
Replied 11 hours later

Quote:
not bug, but the func_instance colors are annoying, is there a way to change the alpha or remove the effect?

  • Try >Instancing > View Instances > Show Normal

Hiding instances is the best way to deal with it IMO. Once you've got your cube droppers and start/end elevator and stuff in place, you don't really need to be staring at them all the time. Hide your instances until you are modifying them.

Also, like another poster said, Hammer doesn't want to respond too well after a compile and launch of Portal 2. If you wait long enough, your views will return, but as of now it is faster to re-launch Hammer. Thankfully you CAN save during this viewport bug (in case you didn't save before your compile like a good boy).

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IanB
36 Posts
Posted May 12, 2011
Replied 7 hours later
Ok I've gotten everything to work in my map including dynamic animated glass that breaks when the player steps on it :biggrin:

Only problem now is I can't get the custom music or sounds to play which work just fine in Alien Swarm SDK.

Anybody got any tips / advice? Do I need to change the sound files so they're higher than 88KHZ now? is there a particular sound type needed.

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MrTwoVideoCards
584 Posts
Posted May 13, 2011
Replied 1 hour later
I think theres some information on the VDC about specific sound quality requirements, I've never messed with sound directly myself, but I assume it should be 88khz, and a wav file.
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msleeper
4,136 Posts
Admin
Posted May 13, 2011
Replied 1 hour later
I've gotten MP3s to work, but that was about 5 years ago with Crunk Rally and I have no idea what has changed since then.
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Applzor
23 Posts
Posted May 13, 2011
Replied 7 minutes later

lights don't work anymore, I think it has something to do with my textures as i get these errors whilst compiling. just the same error for different locations.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1174.0 0.0 -10.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 
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msleeper
4,136 Posts
Admin
Posted May 13, 2011
Replied 10 minutes later
Post the entire compile log. That looks like a leak.
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MrCow
15 Posts
Posted May 13, 2011
Replied 24 minutes later
so yesterday i thought: damn finally i have time to test out the portal 2 SDK

but then i realised i had the XP bug and the SDK wont even start for me ... sadpanda

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msleeper
4,136 Posts
Admin
Posted May 13, 2011
Replied 3 minutes later
That should be fixed today, actually.
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Sidneys1
89 Posts
Posted May 13, 2011
Replied 2 hours later
In re: the broken viewports after launching P2... Whenever they blank out for me, (usually only the 2D views) I change them to a 3D view (by right-clicking in the top-left of each view) and then back to their respective 2D view. Works every time for me.

Have a nice day,
~Sidneys1