[WIP] Glass Prison
You really have to look over 10 times to see what to do next.
I managed to get to stage 3 but now it's getting extreamly hard... maybe too hard for me but i'm giving it my best shot 
its supposed to be really fast so you have to think of what to do next on the fly.
takes me several tries to do each stage actually, which is why you dont fall into slime or anything that will kill you, the combine ball killing you, I laugh every time I hit that damn thing lol
Edit:
stage 2 in the vertical shaft used to be harder, it only gave you one chance to shoot the ceiling before it would launch you out and reset you, and after you did hit the ceiling, it immediately pushed you through it so you started falling and had to hit the cieling again... or it would reset you... I decided to take out the complications, and allow you to have an occasional break in that shaft if you needed 
on stage 3, I was also going to have the platforms you have already been to lower like on 18 adv, but I think that would make it impossible.
hint on stage 3 you dont always have to progress forward, time it to the ball, also there are occasions where you can skip a cell if you are a quick shot, also you can time it so the ball will go underneath you
Just couldn't do it =.
espen180 wrote:
Something tells me I need to play more custom maps...
The same thing is running through my head 
Quote:
on stage 3, I was also going to have the platforms you have already been to lower like on 18 adv, but I think that would make it impossible.
i think you could very well do this, it would make it alot harder, but it would not be impossible to have only one chance to shoot it. the energy ball killings where kinda obnoxious, since there was nothing i could do about it, but it's prolly not worth changing at all.
i can't wait till it's finished.
also, you might have a leak or something behind the metal box decorations in the top of the main room, maybe you know about it. there is a screenshot.

also, in stage 2, there is a way to get a portal up on the ceiling after you landed, if it's a quick thinking exercise, this cuts the difficulty by a lot. and we all know more hard=more fun.
here's a link to a screen, though i imagine you already know about it.
spoiler:
screenshot
in stage 2, I had made a trigger, that once you flew up into the verticle shaft, activated 2 things, angular clip brushes that funneled you back into the portal, and an invisble func_door that if you went back into stage one, would push you off the ledge so you cant try again. It was a lot harder, so much that I decided to remove it.
as for the energy ball, my strat is to wait for a new one to spawn, bounce around and underneath me, then I wait for it to leave and I start right then, when I get to the end or the room, I then time when I will make the final jump based on where the ball is, usually I have to let it pass me, if you do all the jumps flawlessly first try on this puzzle, you can't miss the ball and you die 
I'm not sure if I should do the moving platforms, because I think you need to move backwards at least once to avoid the ball. and I hear people complaining about how hard that stage is already 
should I add it again and see how people like it?
i though this was a EXTREMELY EXCELLENT MAP but i still can't figure out how to get to the end =(
Quote:
I found the "leak" you found, its actually noclip brushes since you shouldn't be able to go up there, did you portal up there? cause I forgot to make that part of the wall metal. that stack of blocks has player clips all around it so there should be no way to get up there
actually i noclipped up there after finishing to take a look at the decorations.
also, in moving from stage 1 to stage 2: why does that combine shield have to be there? it's a little obnoxious since portaling to the other side is easy to mess up, then you just have to do it all again. save points after each stage would also be nice
Quote:
I think you need to move backwards at least once to avoid the ball.
it's not impossible, i did it a few times to see if i could, but it's definitely very hard. the ball wasn't so much the problem as was lining up the shots so fast. the difficulty there seems to be a function of how high the window you shoot through is. i'd say that if you started removing used platforms, you should also raise a few of the windows to balance the difficulty some, that way it would demand quickness without being too over the top.
as for save points, I was planning one for right before stage 3, and right before stage 4, 1 being short enough that if you mess up on #2, its not that much of a pain to redo 1.
not sure when ill be able to work on it. I'll try my best lol
On another note,
Screenshot
The metal textures behind those 2 slanted surfaces, where the pistons go into the wall are portalable. Might want to fix that so you don't get stuck back there 
quite hard to test tho
it may be too hard, if after stage 2, it throws you up onto a slide that forces you to start stage 3
thats what I had originally intended...
lol maybe I could add a timer button, before you start stage 1, that is timed so that you have to hurry through the first 3 stages, before the doors to stage 4 close
you could still save, but if you fell on stage 3 and realized there was too little time left anyways, you wouldn't have to load just walk up and try again
roger federer wrote:
tit would be real neat if you could hit a button at the start of every new 'stage' that opens a stair case
Thanks for the idea 
can we say impossible? rofl