Portal 2 Authoring Tools Video Tutorials
James - Skwitt Gaming
Will you cover actual level design relevant to portal?
The risky thing about announcing your making a tutorial series, is do you actually know how to make the maps currently? You might figure out ways to accomplish things, they may not be the correct way though.
Another thing that bugs me is the way you make entities. When you click the bulb icon, at the very right, you will see a list that says "info_player_start". Change that to choose which entity you want.
@above, he made a tutorial for buttons and doors. That's pretty relevant to Portal 2.
DerpThoseHooves wrote:
Something that bugs me is how long it takes for you to make a room. Just make a big cube, hollow it with a value of -16, and then ungroup.Another thing that bugs me is the way you make entities. When you click the bulb icon, at the very right, you will see a list that says "info_player_start". Change that to choose which entity you want.
@above, he made a tutorial for buttons and doors. That's pretty relevant to Portal 2.
Yeah hallowing is a bad idea. It's fine and all if you need to quickly seal something, but you should always just make the geometry by hand. When you get to the later stages you could easily copy your geometry that seals the area into a new map.
Also you do realize that selecting ents via the class menu is easier and faster right? You can open up the pull down box, and just press a key that indicates what letter the ent class name starts with, and you'll automatically see it filling it out for you. This is also extremely useful when working with inputs and outputs.
DerpThoseHooves wrote:
Something that bugs me is how long it takes for you to make a room. Just make a big cube, hollow it with a value of -16, and then ungroup.Another thing that bugs me is the way you make entities. When you click the bulb icon, at the very right, you will see a list that says "info_player_start". Change that to choose which entity you want.
@above, he made a tutorial for buttons and doors. That's pretty relevant to Portal 2.
I felt this way when I first started mapping but within a few days of practice the tools will start feeling more and more natural and things will start to make sense. As MrTwoVideoCards said, do everything by hand. It'll end up a lot neater and help you out in the long run.
There are some very good video tutorials for making maps with the new authoring tools beta here:
http://www.youtube.com/user/SkwittGaming
please check it out and i hope it is helpful, please subscribe and like if you learnt something
more to come
msleeper wrote:
How much experience do you have with Hammer or with Source?
I have been using the source SDK to make CSS and TF2 maps and gmod maps for about a year for leisure, thats about it