Strange Behaviour on Map Reload
So I restart hammer and p2, recompile, and try again.. All the triggers work. Make a minor change, recompile, reload the map, and the triggers don't work again.
Then I restarted P2, but not hammer, and loaded the map. Triggers worked. Reloaded the map, and the triggers didn't work.
I'm thinking something in my map is 'breaking' the event system, but only after I've already (succesfully) loaded and run my map once. I looked around on the forums, but I didn't see anything that helped.. Any ideas?
Have a nice day,
~Sidneys1
It sounds like whatever you're doing inside of Portal 2 is reloading the map without loading the newest entity lump.
Is that the case? or the second time the map resets but triggers just don't work?
In any case I would track back and check all the stuff that were added since the last time it worked right. Hide it one by one until you find what caused the problem.
Give some more info if you can.
Thanks for the suggestions though.. I think it started when I dropped a certain instance into the map, but I took it back out and the problem persisted =P
Have a nice day,
~Sidneys1
Have you tried a map anywhere else beside you computer? to see if the problem is somewhere in your system...
just listing suggestions, so we can discard some things and locate what's causing the problem.
can't think of anything else right now
It now appears to only be the trigger in the Instance containing the arrival elevator that starts the elevator on its downward path. It breaks on both "map [mapname]" and "disconnect" then relaunching the map.
However, this trigger does work in msleeper's map (good enough for science), regardless of how many times I restart it. This confuses me, since both his map and mine use the same vmf file for the Instance.
Urgg, this makes rapid prototyping so much less rapid.
Thanks for the help,
~Sidneys1
I'm going to upload my bsp, see if anyone else gets the problem as well.. If so, then I'll also upload the vmf, see if anyone can find what's wrong..
through_the_roof.bspKeep in mind that this is a very unfinished map.. Only has two chambers. =P I'm thinking of instancing the third, as it'll be pretty big.
Thanks for helping out,
~Sidneys1
It's definitely something on your side. Try rebuilding the cache for the game...
I got no more ideas right now, really strange
Have a nice day,
~Sidneys1
Have a nice day,
~Sidneys1
Have a nice day,
~Sidneys1