"Victory Lifts" in Portal 2

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goodwinter
6 Posts
Posted May 14, 2011
Hey guys,

So I'm fairly new to mapping in source, and was trying to see if I could create what were called victory lifts in portal 1 (and are in a few maps in portal 2). This tutorial for them in portal 1 seems out of date, and I can't find any of them in the example maps with the SDK. Any ideas how I'd go about making one?

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hanging_rope
435 Posts
Posted May 14, 2011
Replied 1 hour later

community-releases/good-enough-for-science-instance-example-vmf-1-0-t2489.html

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goodwinter
6 Posts
Posted May 14, 2011
Replied 1 hour later

hanging_rope wrote:
http://forums.thinking.withportals.com/community-releases/good-enough-for-science-instance-example-vmf-1-0-t2489.html

Thanks for the reply; I opened up that map and there weren't any victory lifts present from what I could see. I don't mean the elevators at the start/end of levels, I mean the little platforms that would move up and down within the chambers (see the portal 1 variants in the tutorial I put in the first post).

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goodwinter
6 Posts
Posted May 14, 2011
Replied 2 hours later
To anyone else with this problem (i.e. following the tutorial but seemingly not being able to spawn a func_door), the func_door is in fact a brush entity, which it seems can only be made by creating a brush, and then tying it to a world entity with Ctrl + T. The func_door entity then becomes visible.
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msleeper
4,136 Posts
Admin
Posted May 14, 2011
Replied 3 hours later
As a general rule, any entity that begins with "func_" or "trigger_" is always going to be a Brush entity. "Victory Lift" is a fancy way of saying "moving platform", so you might want to search for that if you are looking for more tutorials.