trigger_paint_cleanser

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Stylus
50 Posts
Posted May 15, 2011
So once again i've been messing around within hammer. this time with paint cleanser.
I think this is one of those things that should be very useful

You can visit Valve wiki to find out more about it.

To make one all you have to do is make trigger_paint_cleanser brush entity with trigger texture(duh) and then put it in front of the wall you don't want it to be painted.

Here's a video preview
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Problem i found though was that if you spray paint over walls next to it that don't have paint cleanser will result into painting the edges with the paint cleanser.

I hope this helps you guys...

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Avatar
msleeper
4,136 Posts
Admin
Posted May 15, 2011
Replied 4 hours later

Stylus wrote:
Problem i found though was that if you spray paint over walls next to it that don't have paint cleanser will result into painting the edges with the paint cleanser.

One thing you could try doing is making the trigger brush overlap the brushes in question, so the trigger volume extends past the intersection of the brush faces. That might solve the problem where the floor/wall corner gets covered.

Trigger volumes (and really any brush entity) can have it's edges extend into the void and/or other brushes. You only get a leak when the origin is out in void.

Avatar
Stylus
50 Posts
Posted May 15, 2011
Replied 25 minutes later

msleeper wrote:
One thing you could try doing is making the trigger brush overlap the brushes in question, so the trigger volume extends past the intersection of the brush faces. That might solve the problem where the floor/wall corner gets covered.

yeah i've actually tried that immediately myself and after seeing this post i've extended it even more but it didn't do the trick. when i have more time i'll try to find a way to fix it..thanks for pointing it out though :smile: