Light problem (solved)

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Brits
39 Posts
Posted May 15, 2011

I want to prevent the player from going through portals on the hard light bridge, and I used tools/toolsclip texture, because it doesn't block the bridge. As far as I know, the clip texture isn't supposed to block light, but wall behind it is very dark, and the player can't see that he/she can shoot a portal there.

Pictures:

http://dl.dropbox.com/u/10487050/inhammer.JPG

http://dl.dropbox.com/u/10487050/ingame.jpg

I'm not sure, what I've done wrong. Which other texture can be used?

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msleeper
4,136 Posts
Admin
Posted May 15, 2011
Replied 19 minutes later
Try making the clip brush into a func_brush. Also try making it thinner, so it isn't flush against the wall back there.
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Nacimota
345 Posts
Posted May 15, 2011
Replied 3 minutes later
Also make sure that static prop isnt casting shadows using its bounding box or anything like that.
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Brits
39 Posts
Posted May 15, 2011
Replied 36 minutes later
Disabling thee props shadows helped, thank you!