Portal 2 Indicator Strips
signage/indicator_lights/indicator_lights_floor
signage/indicator_lights/indicator_lights_wall
signage/indicator_lights/indicator_lights_corner_floor
signage/indicator_lights/indicator_lights_corner_wall
Ta-da.
Have a nice day,
~Sidneys1
Have a nice day,
~Sidneys1
Quote:
I've noticed overlays tend to flicker and dissapear a lot in the editor
same here, tend to blend in with the wall, but on whole work fine in game
... although, signage_paint_jump doesn't light up for some reason, anyone else have this problem?
Sidneys1 wrote:
In the map or just in the editor? I've noticed overlays tend to flicker and dissapear a lot in the editor but they are always OK in-game, at least for me...Have a nice day,
~Sidneys1
Use the Textured view, Shaded Textured Polygons is kinda buggy and overlays do that.
yohoat9 wrote:
In editor, and in game, and then I have to remake the indicators because they disappear.
Open the properties of the indicator lights and click on "Brush Faces". Click on "Pick" and then click on the brush you want the indicator lights to appear on. If it stretches across multiple, hol ctrl and click on each one it appears on. Afterwards, click apply and it should work. I had this issue a few times and did the same thing as you, but then this last time, I realized that Brush Faces property. On a hunch, I clicked on the new brush it stretches across, and it reappeared.
full indicator lights tutorial:
http://www.youtube.com/watch?v=C_8l8ixmTK8
tick/cross indicator tutorial:
I put down 5-6 indicator, naming them the same, and one of them stays blue. If I mess with its rotation, or just recreate it, then sometimes it turns yellow but another indicator that I havent touched and worked till now stops changing. Pretty annoying...