Map Goal, Level End
Posted May 14, 2011
I am testing a single player map I have made.
Which entity or trigger tells the player that they have reached the end of the map or level?
I can't seem to find this simple instruction anywhere.
Also, is it possible for this to happen when the player walks through a door and they hear a custom sound file?
I am sure there is this instruction somewhere. Please just point me to it.
Which entity or trigger tells the player that they have reached the end of the map or level?
I can't seem to find this simple instruction anywhere.
Also, is it possible for this to happen when the player walks through a door and they hear a custom sound file?
I am sure there is this instruction somewhere. Please just point me to it.
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Posted May 14, 2011
Replied
9 hours
later
Wrong forum.
game_end is what actually ends the map. You can also use a point_clientcommand and execute "disconnect". I don't know if there is another method.
ambient_generic will play your sound, just make sure it gets included (preferably using Pakrat or BSPZIP) with your map with you distribute.
Posted May 16, 2011
Replied
2 days
later
If you want to add an elevator, you can use the prop_instance's (guide somewhere around here)
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Posted May 16, 2011
Replied
25 minutes
later
Check my signature, it has info on how to use the elevator instances.