Glass panel- no hard light bridges through?
Is there an invisible way to prevent a hard light bridge going trough a surface? (which can be enabled and disabled by a button?
Hey all,
I almost finished building my first level for portal 2
.
However, I need a thing where, before I press a button, can't get a hard light bridge (hlb) through, and after I pressed the button I SHOULD be able to get a hlb through it.
I first tried to do this with a door, but this is pretty much not done, because the puzzle doesn't like that.
A fizzler doesn't work either.
So I tried the panels, with models/anim_wp/telescope_arm_128/telescope_arm_128x256.mdl being the best so far. But it is very important for the puzzle that the hard light bridge can't go through the panels.
Is there any way I can prevent hard light bridges going trough the telescope_arm_128x256.mdl panel BEFORE it is opened? After it is opened it SHOULD be possible for a HLB to go through it. Or is there an other option to fix this?
Hope my story is clear, and suggestions will be appreciated!
Greetings,
~Lp
ps: The panels themselves should cover a 256x256 space.

Guess I need to make an OnPress -> kill OnUnPress -> create logic thingy to solve this
(ps: got frustrated quite a bit after trying to get this working for quite a few hours, haven't figured out how I can kill and respawn a brush with a button, any help is more then welcome
)
However, when I make a func_brush, attach it to the telescope_arm_128x256.mdl; it will just stay in the place it used to be =/
Basicly it's like
If (button == pressed)
pannel = false (open)
nohlb = false
else
pannel = true (closed)
nohlb = true
The pannels are fixed, I need a no-hlb solution.
Another option, suggested before is changing a non-portal surface (non-pressed button) to a portalable (is that even a word?!) surface. But I have no clue how to do this 
Hope someone can help me further with this one 
~Lp
I wanted the opposite on my map: player cant pass, only the lightbridge, but never tried this
DaMaGepy wrote:
I wanted the opposite on my map: player cant pass, only the lightbridge
That is pretty easy to do, any grate texture will work. I've seen it done a few times (Colours 2 comes to mind).