Dont worry, the rest of the maps will not be this easy
More info, download and screenshots here:
http://heroes.hardwired.hu/-/portal/portmap.html
FIXED TEXTURE/SURFACE BUG
DaMaGepy 01:

More info, download and screenshots here:
http://heroes.hardwired.hu/-/portal/portmap.html
FIXED TEXTURE/SURFACE BUG
DaMaGepy 01:

Update: will upload its contest version in 2 hour, will post here the new link...

Quote:
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall048a
this happens on some maps but not most. not sure if it's your problem or mine. also, i think maybe you have some areas at the end that should not be portalable but are.
10/10
Also the ending was annoying. First time I died, ofc, then I reloaded and came back and killed all the turrets. Then what? Nothing... Very disappointing...
Player1 wrote:
I liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)
Please tell me where. I tought they all portable (but the noportal thing sometimes fucks things around and even if they not touching the white wall, their (aura) affects them
For example at the end of the chemical room, the gray thing should be portable anywhere near the window but it only accepts portals in the center.
Player1 wrote:
Also the ending was annoying. First time I died, ofc, then I reloaded and came back and killed all the turrets. Then what? Nothing... Very disappointing...
First I just wanted the game to fade out in 2 sec if the player starts to walk to the cake, but then made that HURT trigger to make sure none gets the cake or if crouch behind the table they still die. How could you kill the guards btw?
I should place 2-2 more sentry to the sides then
ah if you can portal on all wal and getting purple textures, download the zip again, had an error in the morning.