Checking if an object is being looked at
Thank You,
Sound Logic
These are the outputs for my trigger_look
My Output Target Entity Target Input
OnTimeOut paint_sprayer Stop
OnTrigger paint_sprayer Start
My look target is set
LookTime is .1
FieldOfView is .9
Timeout is .1
The trigger fills the entire room.
Thank you,
Sound Logic
You really shouldn't have it fill the entire room. You should just have it fill the general area that you want the player to be looking at when it enables the paint sprayer. Unlike a normal trigger brush, the player does not have to physically be in it's volume to activate it.
Thanks.
Sound Logic
My Output Target Entity Target Input
OnEndTouchAll paint_sprayer Stop
OnStartTouchAll paint_sprayer Start
And have tried it with both a trigger_look and a trigger_multiple
It still doesn't seem to be working.
Thank You,
Sound Logic
Thank You,
Sound Logic
EDIT: Also is there a way to get it to work through portals?
Thank You,
Sound Logic