Glitchy lighting

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cg5
22 Posts
Posted May 20, 2011
My map has strange lighting. When I walk or look around, sometimes walls randomly (but consistently) change their brightness. It's a bit like the standard HDR effect when you walk out of a dark area and everything's really bright for a second, but it happens much faster and at unpredictable times. For lighting, I'm using the light_panel_32x128_warm_med instance and the observation room instances.

Does anyone know what causes this, and how to fix it?

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Groxkiller585
652 Posts
Posted May 20, 2011
Replied 1 minutes later

cg5 wrote:
My map has strange lighting. When I walk or look around, sometimes walls randomly (but consistently) change their brightness. It's a bit like the standard HDR effect when you walk out of a dark area and everything's really bright for a second, but it happens much faster and at unpredictable times. For lighting, I'm using the light_panel_32x128_warm_med instance and the observation room instances.

Does anyone know what causes this, and how to fix it?

You used the _vertex version of the textures. Use the ones without _vertex in thier name.

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cg5
22 Posts
Posted May 20, 2011
Replied 16 minutes later
Thanks a lot. This also fixed a problem in which surfaces textured as such were immune to gel.

For curiosity's sake, what are the _vertex textures used for?

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WinstonSmith
940 Posts
Posted May 20, 2011
Replied 52 minutes later

cg5 wrote:
Thanks a lot. This also fixed a problem in which surfaces textured as such were immune to gel.

For curiosity's sake, what are the _vertex textures used for?

They're used as skins for models, hence the vertex bit. Unfortunately, that means they glitch out when used on brushes.