[Coop] Colours Co-Op : : Map 2 V. 1.0
Then the remaining person just sets their portal on the first wall for the lightbridge then the other one just to the left of the big glass wall and down under the little ledge and walks over to the button. All in all, can solve with 5 total portal placements and no flinging.
I didn't know about the big extra area though so I'll be going back to do that puzzle now that map 3 is out.||
I just want you all to know I've been working on Map 2 again and now it is a bit longer so as to justify the file size 
Enjoy!
I really liked the second part, with the repulsion gel. In this part, the blue on blue wasn't an issue, because it is more apparent what mechanic that we, as the players, are working with.
Still, it's a good map, and I look forward to playing the rest of the series.
One last thing to note - my game was a bit laggy. I think this might have just been an issue with my connection with my partner, but it's worth noting in case other people are also experiencing lag on this map.
We have recorded both paths through this level, but here's the more hidden one for your viewing enjoyment (You probably don't want to watch this if you haven't completed this map yet ... or at least not completed it the 'other' way).
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=QtdUIJ8GqpM
My coop-partner and me are having some problems with your maps.
after finishing one of them and entering the elevators the screen goes black, but nothing happens...
i copypasted the errors appearing in the console..
Map2
Error! Variable "1" is multiply defined in material "models/props/combine_ball_launcher"!
Unable to load sprite material materials/sprites/lgtning.vmt!
Error! Variable "1" is multiply defined in material "models/props/ball_catcher_sheet"!
PrecacheScriptSound 'music.mp_coop_COLOURS2_lbout' failed, no such sound script entry
Warning: env_projected_texture () forced off by (PROJEY_TEXT_01)
Dead end link: path_ball_track_02
S_StartSound: Invalid sample rate (8000) for sound 'mitm_fix_it.wav'.
Warning: env_projected_texture () forced off by (PROJEY_TEXT_01)
Dead end link: path_ball_track_02
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
S_StartSound: Invalid sample rate (8000) for sound 'mitm_fix_it.wav'.
EmitSound: player/high_velocity_impact_04.wav pitch out of bounds = -1
Map 3
PrecacheScriptSound 'music.mp_coop_COLOURS3_tbout' failed, no such sound script entry
CSoundEmitterSystemBase::GetParametersForSound: No such sound ambient/industrial/warehouse_ambience_lp_01.wav
CSoundEmitterSystemBase::GetParametersForSound: No such sound Error
Can't find factory for entity: wearable_item
NULL Ent in UTIL_PrecacheOther
regards,
peter